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Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-15, by sheepluva
Apply new distortion on maze gen
2014-08-13, by unc0rr
Smooth perlin's outline
2014-08-13, by unc0rr
add bug reference to explain the qt version check on osx
2014-08-13, by vittorio giovara
I can't read. sry
2014-08-13, by sheepluva
contradiction with a hint of BS
2014-08-13, by sheepluva
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13, by sheepluva
tweak test
2014-08-13, by sheepluva
add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
simplify some code
2014-07-05, by sheepluva
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-05, by unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-04, by unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02, by unc0rr
cpack: do not exclude liblua from release tarball
2014-07-02, by koda
add assignment I forgot
2014-07-01, by sheepluva
lua api: allow to specify layer when adding visual gear
2014-07-01, by sheepluva
Make team disappear after 3 turns in 'gone' state
2014-06-30, by unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-29, by unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-28, by unc0rr
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-26, by unc0rr
Ukrainian translation update
2014-06-26, by Igor Paliychuk
2x2 to avoid engine bug
2014-06-24, by nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-24, by nemo
Inform engine if player is back after being disconnected
2014-06-23, by unc0rr
Allow server admins to join room of another protocol version
2014-06-23, by unc0rr
Fix issue #791:
2014-06-19, by unc0rr
Racer challenge map #9
2014-06-19, by unc0rr
merge time. it's been a while
2014-06-19, by sheepluva
fix search&replace whoopsy
2014-06-19, by sheepluva
fix camera now being centered on land when game starts
2014-06-19, by sheepluva
cleanup and lol
2014-06-19, by sheepluva
move DrawWaves to uRender
2014-06-18, by sheepluva
Compressing and encoding
2014-06-18, by unc0rr
more tweaking
2014-06-18, by sheepluva
reuse buffers
2014-06-18, by sheepluva
render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
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