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Make mazes filter use same variable as template filter
2011-11-10, by nemo
fix map/template override, remove some pointless command calls
2011-11-09, by nemo
Less precision - less confusion
2011-11-09, by unc0rr
Improve type declarations parsing
2011-11-08, by unc0rr
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-07, by nemo
Might as well make the air attack team coloured too
2011-11-06, by nemo
Even more improvements to the parser and converter
2011-11-06, by unc0rr
tweak % again
2011-11-06, by nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06, by nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06, by nemo
Add missing grayscale conversions
2011-11-06, by nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06, by nemo
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06, by koda
move two class files in a correct directory
2011-11-06, by koda
exclude hogs from density check
2011-11-06, by nemo
too game breaking I think
2011-11-05, by nemo
Include density in gear kick
2011-11-05, by nemo
not sure why this condition wasn't here before
2011-11-05, by nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-05, by nemo
Don't set moving if on flat surface
2011-11-05, by nemo
skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
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