Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06, by unc0rr
add Timeless and Fort game modes, tweaks to other modes
2010-11-06, by koda
perform an additional check on gamestart
2010-11-06, by koda
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06, by koda
Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06, by henek
Forgot to disable these in 4116:877ecc9d9d82
2010-11-06, by nemo
Small tweak to Nature/LandTex
2010-11-06, by Palewolf
Fix watermelon fragments stray pixels.
2010-11-06, by Palewolf
less
more
|
(0)
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
+10000
tip