I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef _FRAME_TEAM_INCLUDED#define _FRAME_TEAM_INCLUDED#include <QFrame>#include <QList>#include <QColor>#include "teamselect.h"class FrameTeams : public QFrame{ Q_OBJECT friend class CHedgehogerWidget; friend class TeamShowWidget; public: FrameTeams(QWidget* parent=0); QWidget* getTeamWidget(HWTeam team); bool isFullTeams() const; void resetColors(); void resetTeams(); void setHHNum(const HWTeam& team); void setTeamColor(const HWTeam& team); void setInteractivity(bool interactive); QColor getNextColor() const; signals: void teamColorChanged(const HWTeam&); public slots: void addTeam(HWTeam team, bool willPlay); void removeTeam(HWTeam team); private: const int maxHedgehogsPerGame; int overallHedgehogs; QList<QColor> availableColors; QList<QColor>::Iterator currentColor; void emitTeamColorChanged(const HWTeam& team); QVBoxLayout mainLayout; typedef QMap<HWTeam, QWidget*> tmapTeamToWidget; tmapTeamToWidget teamToWidget; bool nonInteractive;};#endif // _FRAME_TAM_INCLUDED