Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H
#include <QAbstractListModel>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>
class PlayersListModel : public QAbstractListModel
{
Q_OBJECT
public:
enum StateFlag {
Ready = Qt::UserRole,
ServerAdmin = Qt::UserRole + 1,
RoomAdmin = Qt::UserRole + 2,
Registered = Qt::UserRole + 3,
Friend = Qt::UserRole + 4,
Ignore = Qt::UserRole + 5,
InGame = Qt::UserRole + 6
};
enum SpecialRoles {
SortRole = Qt::UserRole + 100,
RoomFilterRole = Qt::UserRole + 101
};
explicit PlayersListModel(QObject *parent = 0);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole);
void setFlag(const QString & nickname, StateFlag flagType, bool isSet);
bool isFlagSet(const QString & nickname, StateFlag flagType);
bool insertRow(int row, const QModelIndex &parent = QModelIndex());
bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex());
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex());
public slots:
void addPlayer(const QString & nickname);
void removePlayer(const QString & nickname);
void playerJoinedRoom(const QString & nickname);
void playerLeftRoom(const QString & nickname);
void resetRoomFlags();
void setNickname(const QString & nickname);
private:
QHash<quint32, QIcon> & m_icons();
typedef QHash<int, QVariant> DataEntry;
QList<DataEntry> m_data;
QSet<QString> m_friendsSet, m_ignoredSet;
QString m_nickname;
void updateIcon(const QModelIndex & index);
void updateSortData(const QModelIndex & index);
void loadSet(QSet<QString> & set, const QString & suffix);
void saveSet(const QSet<QString> & set, const QString & suffix);
void checkFriendIgnore(const QModelIndex & mi);
};
#endif // PLAYERSLISTMODEL_H