couple more wrap calls. freezer still doesn't propagate properly. mostly due to
needing something like bullet trail to chop into segments tag borders. Adding that could allow portalling too, probably.
glob:CMakeCache.txt
glob:CMakeFiles
glob:moc_*.cxx
glob:qrc_*.cxx
glob:*.o
glob:*.a
glob:*.qm
glob:Makefile
glob:bin
glob:*.hi
glob:*.ppu
glob:*.*~
glob:*.core
glob:hedgewars.pro.user
glob:config.inc
glob:cmake_install.cmake
glob:QTfrontend/hwconsts.cpp
glob:QTfrontend/servermessages.h
glob:CPackConfig.cmake
glob:CPackSourceConfig.cmake
glob:tools/cmake_uninstall.cmake
glob:install_manifest.txt
glob:.DS_Store
glob:*.swp
glob:*.orig
glob:*.diff
glob:vittorio.*
glob:project_files/HedgewarsMobile/Data/
glob:project_files/HedgewarsMobile/build/
glob:gameServer/dist/
glob:misc/liblua/Xcode/build/
glob:misc/libphysfs/Xcode/build/
glob:misc/libphyslayer/Xcode/build/
glob:moc_*.cxx_parameters
relre:^release\/
glob:*.log
glob:*.cmd
glob:*.diff
glob:*.patch
glob:*.orig
glob:*.bak
glob:*.rej
glob:project_files/Android-build/SDL-android-project/jni/**
glob:project_files/Android-build/SDL-android-project/obj
glob:project_files/Android-build/SDL-android-project/libs/armeabi*
glob:project_files/Android-build/SDL-android-project/bin
glob:project_files/Android-build/SDL-android-project/gen
glob:project_files/Android-build/SDL-android-project/local.properties
glob:project_files/Android-build/SDL-android-project/project.properties
glob:project_files/Android-build/SDL-android-project/default.properties
glob:project_files/Android-build/SDL-android-project/proguard.cfg
glob:project_files/Android-build/SDL-android-project/.*
glob:project_files/Android-build/out
glob:project_files/Android-build/Makefile.android
glob:hedgewars-build-desktop-Qt*
glob:hedgewars-build-desktop-Qt*
glob:*.depends
glob:tools/build_windows_koda.bat
glob:share/hedgewars/Data/misc/hwengine.desktop
glob:*.exe
glob:_CPack_Packages/
glob:version_info.txt
glob:*.tar.*
glob:*.or
glob:*.res