Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "util.h"
#include <stddef.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
char *flib_asprintf(const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
char *result = flib_vasprintf(fmt, argp);
va_end(argp);
return result;
}
char *flib_vasprintf(const char *fmt, va_list args) {
char *result = NULL;
int requiredSize = vsnprintf(NULL, 0, fmt, args)+1; // Figure out how much memory we need,
if(requiredSize>=0) {
char *tmpbuf = malloc(requiredSize); // allocate it
if(tmpbuf) {
if(vsnprintf(tmpbuf, requiredSize, fmt, args)>=0) { // and then do the actual formatting.
result = tmpbuf;
tmpbuf = NULL;
}
}
free(tmpbuf);
}
return result;
}
char *flib_strdupnull(const char *str) {
if(!str) {
return NULL;
}
return flib_asprintf("%s", str);
}
void *flib_bufdupnull(const void *buf, size_t size) {
if(!buf || size==0) {
return NULL;
}
void *result = malloc(size);
if(result) {
memcpy(result, buf, size);
}
return result;
}