Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "ipcprotocol.h"
#include "../util/util.h"
#include "../util/logging.h"
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <inttypes.h>
int flib_ipc_append_message(flib_vector vec, const char *fmt, ...) {
int result = -1;
if(!vec || !fmt) {
flib_log_e("null parameter in flib_ipc_appendmessage");
} else {
// 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf
char msgbuffer[257];
// Format the message, leaving one byte at the start for the length
va_list argp;
va_start(argp, fmt);
int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp);
va_end(argp);
if(msgSize > 255) {
flib_log_e("Message too long (%u bytes) in flib_ipc_appendmessage", (unsigned)msgSize);
} else if(msgSize<0) {
flib_log_e("printf error in flib_ipc_appendmessage");
} else {
// Add the length prefix
((uint8_t*)msgbuffer)[0] = msgSize;
// Append it to the vector
if(flib_vector_append(vec, msgbuffer, msgSize+1) == msgSize+1) {
result = 0;
}
}
}
return result;
}
int flib_ipc_append_mapconf(flib_vector vec, flib_map *map, bool mappreview) {
int result = -1;
flib_vector tempvector = flib_vector_create();
if(!vec || !map) {
flib_log_e("null parameter in flib_ipc_append_mapconf");
} else if(tempvector) {
bool error = false;
if(map->mapgen == MAPGEN_NAMED) {
error |= flib_ipc_append_message(tempvector, "emap %s", map->name);
}
if(map->theme && !mappreview) {
error |= flib_ipc_append_message(tempvector, "etheme %s", map->theme);
}
error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter);
error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen);
if(map->mapgen == MAPGEN_MAZE) {
error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize);
}
if(map->mapgen == MAPGEN_DRAWN) {
/*
* We have to split the drawn map data into several edraw messages here because
* it can be longer than the maximum message size.
*/
const char *edraw = "edraw ";
int edrawlen = strlen(edraw);
for(int offset=0; offset<map->drawDataSize; offset+=200) {
int bytesRemaining = map->drawDataSize-offset;
int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200;
uint8_t messagesize = edrawlen + fragmentsize;
error |= (flib_vector_append(tempvector, &messagesize, 1) != 1);
error |= (flib_vector_append(tempvector, edraw, edrawlen) != edrawlen);
error |= (flib_vector_append(tempvector, map->drawData+offset, fragmentsize) != fragmentsize);
}
}
if(!error) {
// Message created, now we can copy everything.
flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
result = 0;
}
}
}
flib_vector_destroy(&tempvector);
return result;
}
int flib_ipc_append_seed(flib_vector vec, const char *seed) {
if(!vec || !seed) {
flib_log_e("null parameter in flib_ipc_append_seed");
return -1;
} else {
return flib_ipc_append_message(vec, "eseed %s", seed);
}
}
int flib_ipc_append_gamescheme(flib_vector vec, flib_cfg *scheme, flib_cfg_meta *meta) {
int result = -1;
flib_vector tempvector = flib_vector_create();
if(!vec || !scheme || !meta) {
flib_log_e("null parameter in flib_ipc_append_gamescheme");
} else if(tempvector) {
bool error = false;
uint32_t gamemods = 0;
for(int i=0; i<meta->modCount; i++) {
if(scheme->mods[i]) {
gamemods |= (1<<meta->mods[i].bitmaskIndex);
}
}
error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, gamemods);
for(int i=0; i<meta->settingCount; i++) {
int value = scheme->settings[i];
if(meta->settings[i].checkOverMax) {
value = value>meta->settings[i].max ? meta->settings[i].max : value;
}
if(meta->settings[i].times1000) {
value *= 1000;
}
error |= flib_ipc_append_message(tempvector, "%s %i", meta->settings[i].engineCommand, value);
}
if(!error) {
// Message created, now we can copy everything.
flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
result = 0;
}
}
}
flib_vector_destroy(&tempvector);
return result;
}
// FIXME shared ammo will break per-team ammo
int flib_ipc_append_addteam(flib_vector vec, flib_team *team, bool perHogAmmo, bool sharedAmmo) {
int result = -1;
flib_vector tempvector = flib_vector_create();
if(!vec || !team || !team->weaponset) {
flib_log_e("invalid parameter in flib_ipc_append_addteam");
} else if(tempvector) {
bool error = false;
error |= flib_ipc_append_message(tempvector, "eammloadt %s", team->weaponset->loadout);
error |= flib_ipc_append_message(tempvector, "eammprob %s", team->weaponset->crateprob);
error |= flib_ipc_append_message(tempvector, "eammdelay %s", team->weaponset->delay);
error |= flib_ipc_append_message(tempvector, "eammreinf %s", team->weaponset->crateammo);
if(!perHogAmmo) {
error |= flib_ipc_append_message(tempvector, "eammstore");
}
char *hash = team->hash ? team->hash : "00000000000000000000000000000000";
error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", hash, team->color, team->name);
if(team->remoteDriven) {
error |= flib_ipc_append_message(tempvector, "erdriven");
}
error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
// TODO bindings
for(int i=0; i<team->hogsInGame; i++) {
error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
}
if(!error) {
// Message created, now we can copy everything.
flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
result = 0;
}
}
}
flib_vector_destroy(&tempvector);
return result;
}