/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *//* * Low-level protocol support for the network connection */#ifndef NETBASE_H_#define NETBASE_H_#include <stddef.h>#include <stdint.h>#include <stdbool.h>struct _flib_netbase;typedef struct _flib_netbase flib_netbase;typedef struct { int partCount; char **parts;} flib_netmsg;/** * Start a connection to the specified Hedgewars server. * * Returns NULL on error. Destroy the created object with flib_netconn_destroy. */flib_netbase *flib_netbase_create(const char *server, uint16_t port);/** * Free resources and close sockets. */void flib_netbase_destroy(flib_netbase *net);/** * Determine the current connection state. Starts out true, and turns to * false when we are disconnected from the server. */bool flib_netbase_connected(flib_netbase *net);/** * Receive a new message and return it as a flib_netmsg. The netmsg has to be * destroyed with flib_netmsg_destroy after use. * Returns NULL if no message is available. * * Note: When a connection is closed, you probably want to call this function until * no further message is returned, to ensure you see all messages that were sent * before the connection closed. */flib_netmsg *flib_netbase_recv_message(flib_netbase *net);int flib_netbase_send_raw(flib_netbase *net, const void *data, size_t len);/** * Write a single message to the server. This call blocks until the * message is completely written or the connection is closed or an error occurs. * * Returns a negative value on failure. */int flib_netbase_send_message(flib_netbase *net, const flib_netmsg *msg);/** * Send a message printf-style. * * flib_netbase_sendf(net, "%s\n\n", "TOGGLE_READY"); * flib_netbase_sendf(net, "%s\n%s\n%i\n\n", "CFG", "MAPGEN", MAPGEN_MAZE); */int flib_netbase_sendf(flib_netbase *net, const char *format, ...);flib_netmsg *flib_netmsg_create();void flib_netmsg_destroy(flib_netmsg *msg);int flib_netmsg_append_part(flib_netmsg *msg, const void *param, size_t len);#endif /* NETBASE_H_ */