use std::{iter};
use server::{
coretypes::{TeamInfo, GameCfg, GameCfg::*},
client::{ClientId, HWClient}
};
const MAX_HEDGEHOGS_IN_ROOM: u8 = 48;
pub type RoomId = usize;
#[derive(Clone)]
struct Ammo {
name: String,
settings: Option<String>
}
#[derive(Clone)]
struct Scheme {
name: String,
settings: Option<Vec<String>>
}
#[derive(Clone)]
struct RoomConfig {
feature_size: u32,
map_type: String,
map_generator: u32,
maze_size: u32,
seed: String,
template: u32,
ammo: Ammo,
scheme: Scheme,
script: String,
theme: String,
drawn_map: Option<String>
}
impl RoomConfig {
fn new() -> RoomConfig {
RoomConfig {
feature_size: 12,
map_type: "+rnd+".to_string(),
map_generator: 0,
maze_size: 0,
seed: "seed".to_string(),
template: 0,
ammo: Ammo {name: "Default".to_string(), settings: None },
scheme: Scheme {name: "Default".to_string(), settings: None },
script: "Normal".to_string(),
theme: "\u{1f994}".to_string(),
drawn_map: None
}
}
}
fn client_teams_impl(teams: &Vec<(ClientId, TeamInfo)>, client_id: ClientId)
-> impl Iterator<Item = &TeamInfo> + Clone
{
teams.iter().filter(move |(id, _)| *id == client_id).map(|(_, t)| t)
}
fn map_config_from(c: &RoomConfig) -> Vec<String> {
vec![c.feature_size.to_string(), c.map_type.to_string(),
c.map_generator.to_string(), c.maze_size.to_string(),
c.seed.to_string(), c.template.to_string()]
}
fn game_config_from(c: &RoomConfig) -> Vec<GameCfg> {
use server::coretypes::GameCfg::*;
let mut v = vec![
Ammo(c.ammo.name.to_string(), c.ammo.settings.clone()),
Scheme(c.scheme.name.to_string(), c.scheme.settings.clone()),
Script(c.script.to_string()),
Theme(c.theme.to_string())];
if let Some(ref m) = c.drawn_map {
v.push(DrawnMap(m.to_string()))
}
v
}
pub struct GameInfo {
pub teams_in_game: u8,
pub teams_at_start: Vec<(ClientId, TeamInfo)>,
pub left_teams: Vec<String>,
pub msg_log: Vec<String>,
pub sync_msg: Option<String>,
pub is_paused: bool,
config: RoomConfig
}
impl GameInfo {
fn new(teams: Vec<(ClientId, TeamInfo)>, config: RoomConfig) -> GameInfo {
GameInfo {
left_teams: Vec::new(),
msg_log: Vec::new(),
sync_msg: None,
is_paused: false,
teams_in_game: teams.len() as u8,
teams_at_start: teams,
config
}
}
pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> + Clone {
client_teams_impl(&self.teams_at_start, client_id)
}
}
pub struct HWRoom {
pub id: RoomId,
pub master_id: Option<ClientId>,
pub name: String,
pub password: Option<String>,
pub protocol_number: u32,
pub greeting: String,
pub is_fixed: bool,
pub players_number: u32,
pub default_hedgehog_number: u8,
pub team_limit: u8,
pub ready_players_number: u8,
pub teams: Vec<(ClientId, TeamInfo)>,
config: RoomConfig,
pub game_info: Option<GameInfo>
}
impl HWRoom {
pub fn new(id: RoomId) -> HWRoom {
HWRoom {
id,
master_id: None,
name: String::new(),
password: None,
greeting: "".to_string(),
is_fixed: false,
protocol_number: 0,
players_number: 0,
default_hedgehog_number: 4,
team_limit: 8,
ready_players_number: 0,
teams: Vec::new(),
config: RoomConfig::new(),
game_info: None
}
}
pub fn hedgehogs_number(&self) -> u8 {
self.teams.iter().map(|(_, t)| t.hedgehogs_number).sum()
}
pub fn addable_hedgehogs(&self) -> u8 {
MAX_HEDGEHOGS_IN_ROOM - self.hedgehogs_number()
}
pub fn add_team(&mut self, owner_id: ClientId, mut team: TeamInfo) -> &TeamInfo {
team.color = iter::repeat(()).enumerate()
.map(|(i, _)| i as u8).take(u8::max_value() as usize + 1)
.find(|i| self.teams.iter().all(|(_, t)| t.color != *i ))
.unwrap_or(0u8);
team.hedgehogs_number = if self.teams.is_empty() {
self.default_hedgehog_number
} else {
self.teams[0].1.hedgehogs_number.min(self.addable_hedgehogs())
};
self.teams.push((owner_id, team));
&self.teams.last().unwrap().1
}
pub fn remove_team(&mut self, name: &str) {
if let Some(index) = self.teams.iter().position(|(_, t)| t.name == name) {
self.teams.remove(index);
}
}
pub fn find_team_and_owner_mut<F>(&mut self, f: F) -> Option<(ClientId, &mut TeamInfo)>
where F: Fn(&TeamInfo) -> bool {
self.teams.iter_mut().find(|(_, t)| f(t)).map(|(id, t)| (*id, t))
}
pub fn find_team<F>(&self, f: F) -> Option<&TeamInfo>
where F: Fn(&TeamInfo) -> bool {
self.teams.iter().map(|(_, t)| t).find(|t| f(*t))
}
pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> {
client_teams_impl(&self.teams, client_id)
}
pub fn client_team_indices(&self, client_id: ClientId) -> Vec<u8> {
self.teams.iter().enumerate()
.filter(move |(_, (id, _))| *id == client_id)
.map(|(i, _)| i as u8).collect()
}
pub fn find_team_owner(&self, team_name: &str) -> Option<(ClientId, &str)> {
self.teams.iter().find(|(_, t)| t.name == team_name)
.map(|(id, t)| (*id, &t.name[..]))
}
pub fn find_team_color(&self, owner_id: ClientId) -> Option<u8> {
self.client_teams(owner_id).nth(0).map(|t| t.color)
}
pub fn has_multiple_clans(&self) -> bool {
self.teams.iter().min_by_key(|(_, t)| t.color) !=
self.teams.iter().max_by_key(|(_, t)| t.color)
}
pub fn set_config(&mut self, cfg: GameCfg) {
let c = &mut self.config;
match cfg {
FeatureSize(s) => c.feature_size = s,
MapType(t) => c.map_type = t,
MapGenerator(g) => c.map_generator = g,
MazeSize(s) => c.maze_size = s,
Seed(s) => c.seed = s,
Template(t) => c.template = t,
Ammo(n, s) => c.ammo = Ammo {name: n, settings: s},
Scheme(n, s) => c.scheme = Scheme {name: n, settings: s},
Script(s) => c.script = s,
Theme(t) => c.theme = t,
DrawnMap(m) => c.drawn_map = Some(m)
};
}
pub fn start_round(&mut self) {
if self.game_info.is_none() {
self.game_info = Some(GameInfo::new(
self.teams.clone(), self.config.clone()));
}
}
pub fn info(&self, master: Option<&HWClient>) -> Vec<String> {
let flags = "-".to_string();
let c = &self.config;
vec![
flags,
self.name.clone(),
self.players_number.to_string(),
self.teams.len().to_string(),
master.map_or("[]", |c| &c.nick).to_string(),
c.map_type.to_string(),
c.script.to_string(),
c.scheme.name.to_string(),
c.ammo.name.to_string()
]
}
pub fn map_config(&self) -> Vec<String> {
match self.game_info {
Some(ref info) => map_config_from(&info.config),
None => map_config_from(&self.config)
}
}
pub fn game_config(&self) -> Vec<GameCfg> {
match self.game_info {
Some(ref info) => game_config_from(&info.config),
None => game_config_from(&self.config)
}
}
pub fn team_info(owner: &HWClient, team: &TeamInfo) -> Vec<String> {
let mut info = vec![
team.name.clone(),
team.grave.clone(),
team.fort.clone(),
team.voice_pack.clone(),
team.flag.clone(),
owner.nick.clone(),
team.difficulty.to_string()];
let hogs = team.hedgehogs.iter().flat_map(|h|
iter::once(h.name.clone()).chain(iter::once(h.hat.clone())));
info.extend(hogs);
info
}
}