Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Also add GearHidden to health recount.
Oh. and NEEDS TESTING.
module HWProtoLobbyState where
import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Data.Maybe
import Data.List
import Data.Word
--------------------------------------
import CoreTypes
import Actions
import Utils
answerAllTeams protocol teams = concatMap toAnswer teams
where
toAnswer team =
[AnswerThisClient $ teamToNet protocol team,
AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
handleCmd_lobby :: CmdHandler
handleCmd_lobby clID clients rooms ["LIST"] =
[AnswerThisClient ("ROOMS" : roomsInfoList)]
where
roomsInfoList = concatMap roomInfo sameProtoRooms
sameProtoRooms = filter (\r -> (roomProto r == protocol) && not (isRestrictedJoins r)) roomsList
roomsList = IntMap.elems rooms
protocol = clientProto client
client = clients IntMap.! clID
roomInfo room
| clientProto client < 28 = [
name room,
show (playersIn room) ++ "(" ++ show (length $ teams room) ++ ")",
show $ gameinprogress room
]
| otherwise = [
show $ gameinprogress room,
name room,
show $ playersIn room,
show $ length $ teams room,
nick $ clients IntMap.! (masterID room),
head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
head (Map.findWithDefault ["Default"] "AMMO" (params room))
]
handleCmd_lobby clID clients _ ["CHAT", msg] =
[AnswerOthersInRoom ["CHAT", clientNick, msg]]
where
clientNick = nick $ clients IntMap.! clID
handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword]
| haveSameRoom = [Warning "Room exists"]
| illegalName newRoom = [Warning "Illegal room name"]
| otherwise =
[RoomRemoveThisClient "", -- leave lobby
AddRoom newRoom roomPassword,
AnswerThisClient ["NOT_READY", clientNick]
]
where
clientNick = nick $ clients IntMap.! clID
haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms
handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
| noSuchRoom = [Warning "No such room"]
| isRestrictedJoins jRoom = [Warning "Joining restricted"]
| roomPassword /= password jRoom = [Warning "Wrong password"]
| otherwise =
[RoomRemoveThisClient "", -- leave lobby
RoomAddThisClient rID] -- join room
++ answerNicks
++ answerReady
++ [AnswerThisRoom ["NOT_READY", nick client]]
++ answerFullConfig
++ answerTeams
++ watchRound
where
noSuchRoom = isNothing mbRoom
mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
jRoom = fromJust mbRoom
rID = roomUID jRoom
client = clients IntMap.! clID
roomClientsIDs = IntSet.elems $ playersIDs jRoom
answerNicks =
[AnswerThisClient $ "JOINED" :
map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
answerReady = map
((\ c ->
AnswerThisClient
[if isReady c then "READY" else "NOT_READY", nick c])
. (\ clID -> clients IntMap.! clID))
roomClientsIDs
toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
answerFullConfig = map toAnswer ((Data.List.reverse . Data.List.sort $ leftConfigPart) ++ rightConfigPart)
(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p == "MAP" || p == "MAPGEN" || p == "SCHEME") (Map.toList $ params jRoom)
watchRound = if not $ gameinprogress jRoom then
[]
else
[AnswerThisClient ["RUN_GAME"],
AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]
answerTeams = if gameinprogress jRoom then
answerAllTeams (clientProto client) (teamsAtStart jRoom)
else
answerAllTeams (clientProto client) (teams jRoom)
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]
handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
if noSuchClient || roomID followClient == 0 then
[]
else
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName]
where
maybeClient = Foldable.find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
followClient = fromJust maybeClient
roomName = name $ rooms IntMap.! roomID followClient
---------------------------
-- Administrator's stuff --
handleCmd_lobby clID clients rooms ["KICK", kickNick] =
[KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickID = clientUID $ fromJust maybeClient
handleCmd_lobby clID clients rooms ["BAN", banNick] =
if not $ isAdministrator client then
[]
else
BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_NEW", newMessage] =
[ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_OLD", newMessage] =
[ModifyServerInfo (\si -> si{serverMessageForOldVersions = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "LATEST_PROTO", protoNum] =
[ModifyServerInfo (\si -> si{latestReleaseVersion = fromJust readNum}) | isAdministrator client && isJust readNum]
where
client = clients IntMap.! clID
readNum = maybeRead protoNum :: Maybe Word16
handleCmd_lobby clID clients rooms ["GET_SERVER_VAR"] =
[SendServerVars | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
[ClearAccountsCache | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]