After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers :: IO ()
setupLoggers = do
updateGlobalLogger "Clients" (setLevel NOTICE)
updateGlobalLogger "Core" (setLevel NOTICE)
server :: ServerInfo -> IO ()
server si = do
proto <- getProtocolNumber "tcp"
E.bracket
(socket AF_INET Stream proto)
sClose
(\sock -> do
setSocketOption sock ReuseAddr 1
bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
listen sock maxListenQueue
startServer si{serverSocket = Just sock}
)
handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = do
noticeM "Core" "Shutting down"
return ()
main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
_ <- installHandler sigPIPE Ignore Nothing
_ <- installHandler sigCHLD Ignore Nothing
#endif
setupLoggers
dbQueriesChan <- newChan
coreChan' <- newChan
serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing
#if defined(OFFICIAL_SERVER)
si <- readServerConfig serverInfo'
#else
let si = serverInfo'
#endif
(server si) `E.catch` handleRestart