use crate::types::{GameCfg, ServerVar, TeamInfo, VoteType};
use std::iter::once;
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum HwProtocolMessage {
// common messages
Ping,
Pong,
Quit(Option<String>),
Global(String),
Watch(u32),
ToggleServerRegisteredOnly,
SuperPower,
Info(String),
// anteroom messages
Nick(String),
Proto(u16),
Password(String, String),
Checker(u16, String, String),
// lobby messages
List,
Chat(String),
CreateRoom(String, Option<String>),
JoinRoom(String, Option<String>),
Follow(String),
Rnd(Vec<String>),
Kick(String),
Ban(String, String, u32),
BanIp(String, String, u32),
BanNick(String, String, u32),
BanList,
Unban(String),
SetServerVar(ServerVar),
GetServerVar,
RestartServer,
Stats,
// room messages
Part(Option<String>),
Cfg(GameCfg),
AddTeam(Box<TeamInfo>),
RemoveTeam(String),
SetHedgehogsNumber(String, u8),
SetTeamColor(String, u8),
ToggleReady,
StartGame,
EngineMessage(String),
RoundFinished,
ToggleRestrictJoin,
ToggleRestrictTeams,
ToggleRegisteredOnly,
RoomName(String),
Delegate(String),
TeamChat(String),
MaxTeams(u8),
Fix,
Unfix,
Greeting(Option<String>),
CallVote(Option<VoteType>),
Vote(bool),
ForceVote(bool),
Save(String, String),
Delete(String),
SaveRoom(String),
LoadRoom(String),
CheckerReady,
CheckedOk(Vec<String>),
CheckedFail(String),
}
#[derive(Debug, Clone, Copy)]
pub enum ProtocolFlags {
InRoom,
RoomMaster,
Ready,
InGame,
Registered,
Admin,
Contributor,
}
impl ProtocolFlags {
#[inline]
fn flag_char(&self) -> char {
match self {
ProtocolFlags::InRoom => 'i',
ProtocolFlags::RoomMaster => 'h',
ProtocolFlags::Ready => 'r',
ProtocolFlags::InGame => 'g',
ProtocolFlags::Registered => 'u',
ProtocolFlags::Admin => 'a',
ProtocolFlags::Contributor => 'c',
}
}
#[inline]
fn format(prefix: char, flags: &[ProtocolFlags]) -> String {
once(prefix)
.chain(flags.iter().map(|f| f.flag_char()))
.collect()
}
}
#[inline]
pub fn add_flags(flags: &[ProtocolFlags]) -> String {
ProtocolFlags::format('+', flags)
}
#[inline]
pub fn remove_flags(flags: &[ProtocolFlags]) -> String {
ProtocolFlags::format('-', flags)
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum HwServerMessage {
Connected(String, u32),
Redirect(u16),
Ping,
Pong,
Bye(String),
Nick(String),
Proto(u16),
AskPassword(String),
ServerAuth(String),
LogonPassed,
LobbyLeft(String, String),
LobbyJoined(Vec<String>),
ChatMsg { nick: String, msg: String },
ClientFlags(String, Vec<String>),
Rooms(Vec<String>),
RoomAdd(Vec<String>),
RoomJoined(Vec<String>),
RoomLeft(String, String),
RoomRemove(String),
RoomUpdated(String, Vec<String>),
Joining(String),
TeamAdd(Vec<String>),
TeamRemove(String),
TeamAccepted(String),
TeamColor(String, u8),
HedgehogsNumber(String, u8),
ConfigEntry(String, Vec<String>),
Kicked,
RunGame,
ForwardEngineMessage(Vec<String>),
RoundFinished,
ReplayStart,
Info(Vec<String>),
ServerMessage(String),
ServerVars(Vec<String>),
Notice(String),
Warning(String),
Error(String),
Replay(Vec<String>),
//Deprecated messages
LegacyReady(bool, Vec<String>),
}
fn special_chat(nick: &str, msg: String) -> HwServerMessage {
HwServerMessage::ChatMsg {
nick: nick.to_string(),
msg,
}
}
pub fn server_chat(msg: String) -> HwServerMessage {
special_chat("[server]", msg)
}
pub fn global_chat(msg: String) -> HwServerMessage {
special_chat("(global notice)", msg)
}
impl ServerVar {
pub fn to_protocol(&self) -> Vec<String> {
use ServerVar::*;
match self {
MOTDNew(s) => vec!["MOTD_NEW".to_string(), s.clone()],
MOTDOld(s) => vec!["MOTD_OLD".to_string(), s.clone()],
LatestProto(n) => vec!["LATEST_PROTO".to_string(), n.to_string()],
}
}
}
impl VoteType {
pub fn to_protocol(&self) -> Vec<String> {
use VoteType::*;
match self {
Kick(nick) => vec!["KICK".to_string(), nick.clone()],
Map(None) => vec!["MAP".to_string()],
Map(Some(name)) => vec!["MAP".to_string(), name.clone()],
Pause => vec!["PAUSE".to_string()],
NewSeed => vec!["NEWSEED".to_string()],
HedgehogsPerTeam(count) => vec!["HEDGEHOGS".to_string(), count.to_string()],
}
}
}
impl GameCfg {
pub fn to_protocol(&self) -> (String, Vec<String>) {
use GameCfg::*;
match self {
FeatureSize(s) => ("FEATURE_SIZE".to_string(), vec![s.to_string()]),
MapType(t) => ("MAP".to_string(), vec![t.to_string()]),
MapGenerator(g) => ("MAPGEN".to_string(), vec![g.to_string()]),
MazeSize(s) => ("MAZE_SIZE".to_string(), vec![s.to_string()]),
Seed(s) => ("SEED".to_string(), vec![s.to_string()]),
Template(t) => ("TEMPLATE".to_string(), vec![t.to_string()]),
Ammo(n, None) => ("AMMO".to_string(), vec![n.to_string()]),
Ammo(n, Some(s)) => ("AMMO".to_string(), vec![n.to_string(), s.to_string()]),
Scheme(n, s) if s.is_empty() => ("SCHEME".to_string(), vec![n.to_string()]),
Scheme(n, s) => ("SCHEME".to_string(), {
let mut v = vec![n.to_string()];
v.extend(s.clone());
v
}),
Script(s) => ("SCRIPT".to_string(), vec![s.to_string()]),
Theme(t) => ("THEME".to_string(), vec![t.to_string()]),
DrawnMap(m) => ("DRAWNMAP".to_string(), vec![m.to_string()]),
}
}
pub fn to_server_msg(&self) -> HwServerMessage {
let (name, args) = self.to_protocol();
HwServerMessage::ConfigEntry(name, args)
}
}
impl TeamInfo {
pub fn to_protocol(&self) -> Vec<String> {
let mut info = vec![
self.name.clone(),
self.grave.clone(),
self.fort.clone(),
self.voice_pack.clone(),
self.flag.clone(),
self.owner.clone(),
self.difficulty.to_string(),
];
let hogs = self
.hedgehogs
.iter()
.flat_map(|h| once(h.name.clone()).chain(once(h.hat.clone())));
info.extend(hogs);
info
}
}
macro_rules! const_braces {
($e: expr) => {
"{}\n"
};
}
macro_rules! msg {
[$($part: expr),*] => {
format!(concat!($(const_braces!($part)),*, "\n"), $($part),*)
};
}
impl HwProtocolMessage {
/** Converts the message to a raw `String`, which can be sent over the network.
*
* This is the inverse of the `message` parser.
*/
pub fn to_raw_protocol(&self) -> String {
use self::HwProtocolMessage::*;
match self {
Ping => msg!["PING"],
Pong => msg!["PONG"],
Quit(None) => msg!["QUIT"],
Quit(Some(msg)) => msg!["QUIT", msg],
Global(msg) => msg!["CMD", format!("GLOBAL {}", msg)],
Watch(name) => msg!["CMD", format!("WATCH {}", name)],
ToggleServerRegisteredOnly => msg!["CMD", "REGISTERED_ONLY"],
SuperPower => msg!["CMD", "SUPER_POWER"],
Info(info) => msg!["CMD", format!("INFO {}", info)],
Nick(nick) => msg!("NICK", nick),
Proto(version) => msg!["PROTO", version],
Password(p, s) => msg!["PASSWORD", p, s],
Checker(i, n, p) => msg!["CHECKER", i, n, p],
List => msg!["LIST"],
Chat(msg) => msg!["CHAT", msg],
CreateRoom(name, None) => msg!["CREATE_ROOM", name],
CreateRoom(name, Some(password)) => msg!["CREATE_ROOM", name, password],
JoinRoom(name, None) => msg!["JOIN_ROOM", name],
JoinRoom(name, Some(password)) => msg!["JOIN_ROOM", name, password],
Follow(name) => msg!["FOLLOW", name],
Rnd(args) => {
if args.is_empty() {
msg!["CMD", "RND"]
} else {
msg!["CMD", format!("RND {}", args.join(" "))]
}
}
Kick(name) => msg!["KICK", name],
Ban(name, reason, time) => msg!["BAN", name, reason, time],
BanIp(ip, reason, time) => msg!["BAN_IP", ip, reason, time],
BanNick(nick, reason, time) => msg!("BAN_NICK", nick, reason, time),
BanList => msg!["BANLIST"],
Unban(name) => msg!["UNBAN", name],
SetServerVar(var) => construct_message(&["SET_SERVER_VAR"], &var.to_protocol()),
GetServerVar => msg!["GET_SERVER_VAR"],
RestartServer => msg!["CMD", "RESTART_SERVER YES"],
Stats => msg!["CMD", "STATS"],
Part(None) => msg!["PART"],
Part(Some(msg)) => msg!["PART", msg],
Cfg(config) => {
let (name, args) = config.to_protocol();
msg!["CFG", name, args.join("\n")]
}
AddTeam(info) => msg![
"ADD_TEAM",
info.name,
info.color,
info.grave,
info.fort,
info.voice_pack,
info.flag,
info.difficulty,
&(info.hedgehogs.iter())
.flat_map(|h| [&h.name[..], &h.hat[..]])
.collect::<Vec<_>>()
.join("\n")
],
RemoveTeam(name) => msg!["REMOVE_TEAM", name],
SetHedgehogsNumber(team, number) => msg!["HH_NUM", team, number],
SetTeamColor(team, color) => msg!["TEAM_COLOR", team, color],
ToggleReady => msg!["TOGGLE_READY"],
StartGame => msg!["START_GAME"],
EngineMessage(msg) => msg!["EM", msg],
RoundFinished => msg!["ROUNDFINISHED"],
ToggleRestrictJoin => msg!["TOGGLE_RESTRICT_JOINS"],
ToggleRestrictTeams => msg!["TOGGLE_RESTRICT_TEAMS"],
ToggleRegisteredOnly => msg!["TOGGLE_REGISTERED_ONLY"],
RoomName(name) => msg!["ROOM_NAME", name],
Delegate(name) => msg!["CMD", format!("DELEGATE {}", name)],
TeamChat(msg) => msg!["TEAMCHAT", msg],
MaxTeams(count) => msg!["CMD", format!("MAXTEAMS {}", count)],
Fix => msg!["CMD", "FIX"],
Unfix => msg!["CMD", "UNFIX"],
Greeting(None) => msg!["CMD", "GREETING"],
Greeting(Some(msg)) => msg!["CMD", format!("GREETING {}", msg)],
CallVote(None) => msg!["CMD", "CALLVOTE"],
CallVote(Some(vote)) => {
msg!["CMD", format!("CALLVOTE {}", &vote.to_protocol().join(" "))]
}
Vote(msg) => msg!["CMD", format!("VOTE {}", if *msg { "YES" } else { "NO" })],
ForceVote(msg) => msg!["CMD", format!("FORCE {}", if *msg { "YES" } else { "NO" })],
Save(name, location) => msg!["CMD", format!("SAVE {} {}", name, location)],
Delete(name) => msg!["CMD", format!("DELETE {}", name)],
SaveRoom(name) => msg!["CMD", format!("SAVEROOM {}", name)],
LoadRoom(name) => msg!["CMD", format!("LOADROOM {}", name)],
CheckerReady => msg!["READY"],
CheckedOk(args) => msg!["CHECKED", "OK", args.join("\n")],
CheckedFail(message) => msg!["CHECKED", "FAIL", message],
}
}
}
fn construct_message(header: &[&str], msg: &[String]) -> String {
let mut v: Vec<_> = header.iter().cloned().collect();
v.extend(msg.iter().map(|s| &s[..]));
v.push("\n");
v.join("\n")
}
impl HwServerMessage {
pub fn to_raw_protocol(&self) -> String {
use self::HwServerMessage::*;
match self {
Ping => msg!["PING"],
Pong => msg!["PONG"],
Connected(message, protocol_version) => msg!["CONNECTED", message, protocol_version],
Redirect(port) => msg!["REDIRECT", port],
Bye(msg) => msg!["BYE", msg],
Nick(nick) => msg!["NICK", nick],
Proto(proto) => msg!["PROTO", proto],
AskPassword(salt) => msg!["ASKPASSWORD", salt],
ServerAuth(hash) => msg!["SERVER_AUTH", hash],
LogonPassed => msg!["LOGONPASSED"],
LobbyLeft(nick, msg) => msg!["LOBBY:LEFT", nick, msg],
LobbyJoined(nicks) => construct_message(&["LOBBY:JOINED"], &nicks),
ClientFlags(flags, nicks) => construct_message(&["CLIENT_FLAGS", flags], &nicks),
Rooms(info) => construct_message(&["ROOMS"], &info),
RoomAdd(info) => construct_message(&["ROOM", "ADD"], &info),
RoomJoined(nicks) => construct_message(&["JOINED"], &nicks),
RoomLeft(nick, msg) => msg!["LEFT", nick, msg],
RoomRemove(name) => msg!["ROOM", "DEL", name],
RoomUpdated(name, info) => construct_message(&["ROOM", "UPD", name], &info),
Joining(name) => msg!["JOINING", name],
TeamAdd(info) => construct_message(&["ADD_TEAM"], &info),
TeamRemove(name) => msg!["REMOVE_TEAM", name],
TeamAccepted(name) => msg!["TEAM_ACCEPTED", name],
TeamColor(name, color) => msg!["TEAM_COLOR", name, color],
HedgehogsNumber(name, number) => msg!["HH_NUM", name, number],
ConfigEntry(name, values) => construct_message(&["CFG", name], &values),
Kicked => msg!["KICKED"],
RunGame => msg!["RUN_GAME"],
ForwardEngineMessage(em) => construct_message(&["EM"], &em),
RoundFinished => msg!["ROUND_FINISHED"],
ChatMsg { nick, msg } => msg!["CHAT", nick, msg],
Info(info) => construct_message(&["INFO"], &info),
ServerMessage(msg) => msg!["SERVER_MESSAGE", msg],
ServerVars(vars) => construct_message(&["SERVER_VARS"], &vars),
Notice(msg) => msg!["NOTICE", msg],
Warning(msg) => msg!["WARNING", msg],
Error(msg) => msg!["ERROR", msg],
ReplayStart => msg!["REPLAY_START"],
Replay(em) => construct_message(&["REPLAY"], &em),
LegacyReady(is_ready, nicks) => {
construct_message(&[if *is_ready { "READY" } else { "NOT_READY" }], &nicks)
}
}
}
}