QTfrontend/ui/widget/itemNum.cpp
author koda
Fri, 18 Nov 2011 00:32:52 +0100
changeset 6394 f0a9042e7387
parent 6153 3881126e06e8
child 6428 2d2b5e3c59a7
permissions -rw-r--r--
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
  QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
  numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
  if(nonInteractive) return;
  if(event->button()==Qt::LeftButton && enabled) {
    event->accept();
    if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems)) {
      incItems();
    } else {
      numItems = minItems+1;
      // appears there's an emit in there
      decItems();
    }
  } else if (event->button()==Qt::RightButton && enabled) {
    event->accept();
    if(numItems > minItems) {
      decItems();
    } else {
      numItems = maxItems+(infinityState?0:-1);
      incItems();
    }
  } else {
    event->ignore();
    return;
  }
  repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
  repaint();
}

QSize ItemNum::sizeHint () const
{
  return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
  Q_UNUSED(event);

  QPainter painter(this);

  if (numItems==maxItems+1) {
    QRect target(0, 0, 100, 32);
    if (enabled) {
        painter.drawImage(target, QImage(":/res/infinity.png"));
    } else {
        painter.drawImage(target, QImage(":/res/infinitygrey.png"));
    }
  } else {
    for(int i=0; i<numItems; i++) {
      QRect target(11 * i, i % 2, 25, 35);
      if (enabled) {
        painter.drawImage(target, m_im);
      } else {
        painter.drawImage(target, m_img);
      }
    }
  }
}

unsigned char ItemNum::getItemsNum() const
{
  return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
  numItems=num;
  repaint();
}

void ItemNum::setInfinityState(bool value)
{
  infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
  enabled=value;
  repaint();
}