Construction Mode: Fix girder/rubber cost not being updated correctly after selection
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief PageMultiplayer class implementation
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include "pagemultiplayer.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
QLayout * PageMultiplayer::bodyLayoutDefinition()
{
QHBoxLayout * pageLayout = new QHBoxLayout();
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG);
pageLayout->setAlignment(gameCFG, Qt::AlignTop);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect);
teamsSelect->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
return pageLayout;
}
QLayout * PageMultiplayer::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageMultiplayer::footerLayoutDefinition()
{
QHBoxLayout * footerLayout = new QHBoxLayout();
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStartMPGame = new QPushButton();
BtnStartMPGame->setStyleSheet("padding: 5px 10px");
BtnStartMPGame->setText(tr("Start"));
BtnStartMPGame->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
BtnStartMPGame->setIcon(lp);
BtnStartMPGame->setFixedHeight(50);
BtnStartMPGame->setIconSize(sz);
BtnStartMPGame->setFlat(true);
BtnStartMPGame->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
footerLayout->addStretch();
footerLayout->addWidget(BtnStartMPGame, 0, Qt::AlignBottom);
return footerLayout;
}
void PageMultiplayer::connectSignals()
{
PageMultiplayer::connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
}
PageMultiplayer::PageMultiplayer(QWidget* parent) : AbstractPage(parent)
{
initPage();
}