Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef BINDS_H
#define BINDS_H
#include <QString>
#define BINDS_NUMBER 32
struct BindAction
{
QString action;
QString strbind;
const char * name;
bool chwidget;
};
extern const BindAction cbinds[BINDS_NUMBER];
#endif // BINDS_H