gameServer/hedgewars-server.hs
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 5209 f7a610e2ef5f
child 10051 cc6f62d7aea2
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}

module Main where

import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers :: IO ()
setupLoggers = do
    updateGlobalLogger "Clients" (setLevel NOTICE)
    updateGlobalLogger "Core" (setLevel NOTICE)


server :: ServerInfo -> IO ()
server si = do
    proto <- getProtocolNumber "tcp"
    E.bracket
        (socket AF_INET Stream proto)
        sClose
        (\sock -> do
            setSocketOption sock ReuseAddr 1
            bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
            listen sock maxListenQueue
            startServer si{serverSocket = Just sock}
        )

handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = do
    noticeM "Core" "Shutting down"
    return ()

main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    _ <- installHandler sigPIPE Ignore Nothing
    _ <- installHandler sigCHLD Ignore Nothing
#endif

    setupLoggers

    dbQueriesChan <- newChan
    coreChan' <- newChan
    serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing

#if defined(OFFICIAL_SERVER)
    si <- readServerConfig serverInfo'
#else
    let si = serverInfo'
#endif

    (server si) `E.catch` handleRestart