use super::tile_image::{Edge, TileImage};
use super::wavefront_collapse::WavefrontCollapse;
use crate::{LandGenerationParameters, LandGenerator};
use integral_geometry::Size;
use png::Decoder;
use std::fs::File;
use std::io::BufReader;
pub struct WavefrontCollapseLandGenerator {
wfc: WavefrontCollapse,
}
impl WavefrontCollapseLandGenerator {
pub fn new() -> Self {
Self {
wfc: WavefrontCollapse::default(),
}
}
pub fn load_template<T: Copy + PartialEq + Default>(
&self,
parameters: &LandGenerationParameters<T>,
) -> Vec<TileImage<T, String>> {
let mut result = Vec::new();
let file = File::open("sample.png").expect("file exists");
let decoder = Decoder::new(BufReader::new(file));
let mut reader = decoder.read_info().unwrap();
let info = reader.info();
let mut tiles_image = vec2d::Vec2D::new(
&Size::new(info.width as usize, info.height as usize),
parameters.zero,
);
let mut buf = vec![0; reader.output_buffer_size()];
let info = reader.next_frame(&mut buf).unwrap();
let bytes = &buf[..info.buffer_size()];
let mut tiles_image_pixels = tiles_image.as_mut_slice().into_iter();
for line in bytes.chunks_exact(info.line_size) {
for value in line.chunks_exact(info.color_type.samples()) {
*tiles_image_pixels
.next()
.expect("vec2d size matching image dimensions") =
if value.into_iter().all(|p| *p == 0) {
parameters.zero
} else {
parameters.basic
};
}
}
let top_edge = Edge::new("edge".to_owned(), false);
let right_edge = Edge::new("edge".to_owned(), false);
let bottom_edge = Edge::new("edge".to_owned(), false);
let left_edge = Edge::new("edge".to_owned(), false);
let tile =
TileImage::<T, String>::new(tiles_image, top_edge, right_edge, bottom_edge, left_edge);
result.push(tile.clone());
result.push(tile.mirrored());
result
}
}
impl LandGenerator for WavefrontCollapseLandGenerator {
fn generate_land<T: Copy + PartialEq + Default, I: Iterator<Item = u32>>(
&self,
parameters: &LandGenerationParameters<T>,
random_numbers: &mut I,
) -> land2d::Land2D<T> {
let tiles = self.load_template(parameters);
todo!()
}
}
#[cfg(test)]
mod tests {
use super::WavefrontCollapseLandGenerator;
use crate::{LandGenerationParameters, LandGenerator};
use integral_geometry::Size;
use vec2d::Vec2D;
#[test]
fn test_generation() {
let wfc_gen = WavefrontCollapseLandGenerator::new();
let landgen_params = LandGenerationParameters::new(0u8, 255u8, 0, true, true);
wfc_gen.generate_land(&landgen_params, &mut std::iter::repeat(1u32));
}
}