* give translators their "unfinished" tags back :>
* fix xfire.h path in hedgewars.pro file (letter was in wrong case)
* lupdate and lrelease again
* I hope everything's correct now XD
//// gameSetup.m// hwengine//// Created by Vittorio on 10/01/10.// Copyright 2010 __MyCompanyName__. All rights reserved.//#import "GameSetup.h"#import "SDL_uikitappdelegate.h"#import "SDL_net.h"#import "PascalImports.h"#include <sys/types.h>#include <sys/sysctl.h>#define BUFFER_SIZE 256#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);@implementation GameSetup@synthesize systemSettings, teams;-(id) init { if (self = [super init]) { srandom(time(NULL)); ipcPort = (random() % 64541) + 1025; NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"]; systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists return self; } else return nil;}-(NSString *)description { return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,teams,systemSettings];}-(void) dealloc { [teams release]; [systemSettings release]; [super dealloc];}#pragma mark -#pragma mark Thread/Network relevant code-(void) startThread: (NSString *) selector { SEL usage = NSSelectorFromString(selector); [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];}-(int) sendToEngine: (NSString *)string { unsigned char length = [string length]; SDLNet_TCP_Send(csd, &length , 1); return SDLNet_TCP_Send(csd, [string UTF8String], length);}-(void) initTeam:(NSArray *)teamLists { teams = [[NSMutableArray alloc] initWithObjects:nil]; for (NSString *teamString in teamLists) { //NSString *teamFile = [[NSString alloc] initWithFormat:@"%@.plist", teamString]; //NSDictionary *theTeam = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //[teams addObject:theTeam]; //[theTeam release]; } NSDictionary *hogA1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Snow Leopard",@"hogname",@"NoHat",@"hat",nil]; NSDictionary *hogA2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Leopard",@"hogname",@"NoHat",@"hat",nil]; NSArray *hedgehogs1 = [[NSArray alloc] initWithObjects:hogA1,hogA2,nil]; [hogA1 release]; [hogA2 release]; NSDictionary *firstTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",@"System Cats",@"teamname", @"star",@"grave",@"Earth",@"fort",@"Classic",@"voicepack",@"hedgewars",@"flag",hedgehogs1,@"hedgehogs", @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111", @"ammostore",nil]; [hedgehogs1 release]; [teams addObject:firstTeam]; [firstTeam release]; NSDictionary *hogB1 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Raichu",@"hogname",@"Bunny",@"hat",nil]; NSDictionary *hogB2 = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",@"Pikachu",@"hogname",@"Bunny",@"hat",nil]; NSArray *hedgehogs2 = [[NSArray alloc] initWithObjects:hogB1,hogB2,nil]; [hogB1 release]; [hogB2 release]; NSDictionary *secondTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4100897",@"color",@"0",@"hash",@"Poke-MAN",@"teamname", @"Badger",@"grave",@"UFO",@"fort",@"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs2,@"hedgehogs", @"93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111", @"ammostore",nil]; [hedgehogs2 release]; [teams addObject:secondTeam]; [secondTeam release];}-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs{ int i; NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", [teamData objectForKey:@"hash"], [teamData objectForKey:@"color"], [teamData objectForKey:@"teamname"]]; [self sendToEngine: teamHashColorAndName]; [teamHashColorAndName release]; NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; [self sendToEngine: grave]; [grave release]; NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; [self sendToEngine: fort]; [fort release]; NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; [self sendToEngine: voicepack]; [voicepack release]; NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; [self sendToEngine: flag]; [flag release]; NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; for (i = 0; i < playingHogs; i++) { NSDictionary *hog = [hogs objectAtIndex:i]; NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %@ %@", [hog objectForKey:@"level"], [hog objectForKey:@"health"], [hog objectForKey:@"hogname"]]; [self sendToEngine: hogLevelHealthAndName]; [hogLevelHealthAndName release]; NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; [self sendToEngine: hogHat]; [hogHat release]; } NSString *ammostore = [[NSString alloc] initWithFormat:@"eammstore %@", [teamData objectForKey:@"ammostore"]]; [self sendToEngine: ammostore]; [ammostore release];}-(void) engineProtocol { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IPaddress ip; int eProto; BOOL clientQuit, serverQuit; char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; Uint8 msgSize; Uint16 gameTicks; if (SDLNet_Init() < 0) { NSLog(@"SDLNet_Init: %s", SDLNet_GetError()); exit(EXIT_FAILURE); } /* Resolving the host using NULL make network interface to listen */ if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) { NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); exit(EXIT_FAILURE); } /* Open a connection with the IP provided (listen on the host's port) */ if (!(sd = SDLNet_TCP_Open(&ip))) { NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); exit(EXIT_FAILURE); } NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort); serverQuit = NO; while (!serverQuit) { /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */ csd = SDLNet_TCP_Accept(sd); if (NULL != csd) { NSLog(@"engineProtocol - Client found"); //first byte of the command alwayas contain the size of the command SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)); SDLNet_TCP_Recv(csd, buffer, msgSize); gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); if ('C' == buffer[0]) { NSLog(@"engineProtocol - sending game config"); NSArray *teamlist = [[NSArray alloc] initWithObjects:@"this",@"is",@"test",nil]; [self initTeam:teamlist]; [teamlist release]; // send config data data /* seed is arbitrary string addteam <32charsMD5hash> <color> <team name> addhh <level> <health> <hedgehog name> <level> is 0 for human, 1-5 for bots (5 is the most stupid) ammostore is one byte/number for each ammocount then one for each probability or so */ // local game [self sendToEngine:@"TL"]; // seed info [self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"]; // various flags [self sendToEngine:@"e$gmflags 256"]; [self sendToEngine:@"e$damagepct 100"]; [self sendToEngine:@"e$turntime 45000"]; [self sendToEngine:@"e$minestime 3000"]; [self sendToEngine:@"e$landadds 4"]; [self sendToEngine:@"e$sd_turns 15"]; [self sendToEngine:@"e$casefreq 5"]; // dimension of the map [self sendToEngine:@"e$template_filter 1"]; // theme info [self sendToEngine:@"etheme Compost"]; for (NSDictionary *teamData in teams) { [self sendTeamData:teamData withPlayingHogs:2]; NSLog(@"teamData sent"); } clientQuit = NO; } else { NSLog(@"engineProtocolThread - wrong message or client closed connection"); clientQuit = YES; } while (!clientQuit){ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */ msgSize = 0; memset(buffer, 0, BUFFER_SIZE); memset(string, 0, BUFFER_SIZE); if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0) clientQuit = YES; if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) clientQuit = YES; gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); switch (buffer[0]) { case '?': NSLog(@"Ping? Pong!"); [self sendToEngine:@"!"]; break; case 'E': NSLog(@"ERROR - last console line: [%s]", buffer); clientQuit = YES; break; case 'e': sscanf(buffer, "%*s %d", &eProto); short int netProto; char *versionStr; HW_versionInfo(&netProto, &versionStr); if (netProto == eProto) { NSLog(@"Setting protocol version %d (%s)", eProto, versionStr); } else { NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); clientQuit = YES; } break; case 'i': switch (buffer[1]) { case 'r': NSLog(@"Winning team: %s", &buffer[2]); break; case 'k': NSLog(@"Best Hedgehog: %s", &buffer[2]); break; } break; default: // empty packet or just statistics break; // missing case for exiting right away } } NSLog(@"Engine exited, closing server"); // wait a little to let the client close cleanly [NSThread sleepForTimeInterval:2]; // Close the client socket SDLNet_TCP_Close(csd); serverQuit = YES; } } SDLNet_TCP_Close(sd); SDLNet_Quit(); [pool release]; [NSThread exit];}#pragma mark -#pragma mark Setting methods-(const char **)getSettings { NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; CGRect screenBounds = [[UIScreen mainScreen] bounds]; NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width]; NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height]; const char **gameArgs = (const char**) malloc(sizeof(char*) * 8); /* size_t size; // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space sysctlbyname("hw.machine", NULL, &size, NULL, 0); char *name = malloc(size); // Get the platform name sysctlbyname("hw.machine", name, &size, NULL, 0); NSString *machine = [[NSString alloc] initWithUTF8String:name]; free(name); const char **gameArgs = (const char**) malloc(sizeof(char*) * 9); // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array) if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"]))) gameArgs[8] = "1"; else gameArgs[8] = "0"; [machine release]; */ gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String]; //UserNick gameArgs[1] = [ipcString UTF8String]; //ipcPort gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String]; //isSoundEnabled gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String]; //isMusicEnabled gameArgs[4] = [localeString UTF8String]; //cLocaleFName gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String]; //cAltDamage gameArgs[6] = [wSize UTF8String]; //cScreenHeight gameArgs[7] = [hSize UTF8String]; //cScreenWidth [wSize release]; [hSize release]; [localeString release]; [ipcString release]; return gameArgs;}@end