Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
/*
* Copyright (c) 2009 Nokia Corporation.
*/
#include "qaspectratiolayout.h"
QAspectRatioLayout::QAspectRatioLayout(QWidget* parent, int spacing) : QLayout(parent) {
init(spacing);
}
QAspectRatioLayout::QAspectRatioLayout(int spacing) {
init(spacing);
}
QAspectRatioLayout::~QAspectRatioLayout() {
delete item;
delete lastReceivedRect;
delete _geometry;
}
void QAspectRatioLayout::init(int spacing) {
item = 0;
lastReceivedRect = new QRect(0, 0, 0, 0);
_geometry = new QRect(0, 0, 0, 0);
setSpacing(spacing);
}
/* Adds item if place isn't already taken. */
void QAspectRatioLayout::add(QLayoutItem* item) {
if(!hasItem()) {
replaceItem(item);
}
}
/* Adds item if place isn't already taken. */
void QAspectRatioLayout::addItem(QLayoutItem* item) {
if(!hasItem()) {
replaceItem(item);
}
}
/* Adds widget if place isn't already taken. */
void QAspectRatioLayout::addWidget(QWidget* widget) {
if(!hasItem()) {
replaceItem(new QWidgetItem(widget));
}
}
/* Returns the item pointer and dereferences it here. */
QLayoutItem* QAspectRatioLayout::take() {
QLayoutItem* item = 0;
if(this->hasItem()) {
item = this->item;
this->item = 0;
}
return item;
}
/* Returns the item pointer and dereferences it here. */
QLayoutItem* QAspectRatioLayout::takeAt(int index) {
if(index != 0) {
return 0;
}
return this->take();
}
/* Returns the item pointer. */
QLayoutItem* QAspectRatioLayout::itemAt(int index) const {
if(index != 0) {
return 0;
}
if(hasItem()) {
return this->item;
}
return 0;
}
/* Checks if we have an item. */
bool QAspectRatioLayout::hasItem() const {
return this->item != 0;
}
/* Returns the count of items which can be either 0 or 1. */
int QAspectRatioLayout::count() const {
int returnValue = 0;
if(hasItem()) {
returnValue = 1;
}
return returnValue;
}
/* Replaces the item with the new and returns the old. */
QLayoutItem* QAspectRatioLayout::replaceItem(QLayoutItem* item) {
QLayoutItem* old = 0;
if(this->hasItem()) {
old = this->item;
}
this->item = item;
setGeometry(*this->_geometry);
return old;
}
/* Tells which way layout expands. */
Qt::Orientations QAspectRatioLayout::expandingDirections() const {
return Qt::Horizontal | Qt::Vertical;
}
/* Tells which size is preferred. */
QSize QAspectRatioLayout::sizeHint() const {
return this->item->minimumSize();
}
/* Tells minimum size. */
QSize QAspectRatioLayout::minimumSize() const {
return this->item->minimumSize();
}
/*
* Tells if heightForWidth calculations is handled.
* It isn't since width isn't enough to calculate
* proper size.
*/
bool QAspectRatioLayout::hasHeightForWidth() const {
return false;
}
/* Replaces lastReceivedRect. */
void QAspectRatioLayout::setLastReceivedRect(const QRect& rect) {
QRect* oldRect = this->lastReceivedRect;
this->lastReceivedRect = new QRect(rect.topLeft(), rect.size());
delete oldRect;
}
/* Returns geometry */
QRect QAspectRatioLayout::geometry() {
return QRect(*this->_geometry);
}
/* Sets geometry to given size. */
void QAspectRatioLayout::setGeometry(const QRect& rect) {
/*
* We check if the item is set and
* if size is the same previously received.
* If either is false nothing is done.
*/
if(!this->hasItem() ||
areRectsEqual(*this->lastReceivedRect, rect)) {
return;
}
/* Replace the last received rectangle. */
setLastReceivedRect(rect);
/* Calculate proper size for the item relative to the received size. */
QSize properSize = calculateProperSize(rect.size());
/* Calculate center location in the rect and with item size. */
QPoint properLocation = calculateCenterLocation(rect.size(), properSize);
/* Set items geometry */
this->item->setGeometry(QRect(properLocation, properSize));
QRect* oldRect = this->_geometry;
/* Cache the calculated geometry. */
this->_geometry = new QRect(properLocation, properSize);
delete oldRect;
/* Super classes setGeometry */
QLayout::setGeometry(*this->_geometry);
}
/* Takes the shortest side and creates QSize
* with the shortest side as width and height. */
QSize QAspectRatioLayout::calculateProperSize(QSize from) const {
QSize properSize;
if(from.height() * 2 < from.width()) {
properSize.setHeight(from.height() - this->margin());
properSize.setWidth(from.height() * 2 - this->margin());
}
else {
properSize.setWidth(from.width() - this->margin());
properSize.setHeight(from.width() / 2 - this->margin());
}
return properSize;
}
/* Calculates center location from the given height and width for item size. */
QPoint QAspectRatioLayout::calculateCenterLocation(QSize from,
QSize itemSize) const {
QPoint centerLocation;
if((from.width() - itemSize.width()) > 0) {
centerLocation.setX((from.width() - itemSize.width())/2);
}
if((from.height() - itemSize.height()) > 0) {
centerLocation.setY((from.height() - itemSize.height())/2);
}
return centerLocation;
}
/* Compares if two QRects are equal. */
bool QAspectRatioLayout::areRectsEqual(const QRect& a,
const QRect& b) const {
bool result = false;
if(a.x() == b.x() &&
a.y() == b.y() &&
a.height() == b.height() &&
a.width() == b.width()) {
result = true;
}
return result;
}