gameServer/HWProtoChecker.hs
author nemo
Sat, 04 May 2013 08:16:50 -0400
changeset 8956 e0e914642e73
parent 8507 f4475782cf45
child 9109 878f06e9c484
permissions -rw-r--r--
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.

{-# LANGUAGE OverloadedStrings #-}
module HWProtoChecker where

import qualified Data.Map as Map
import Data.Maybe
import Data.List
import Control.Monad.Reader
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
import EngineInteraction


handleCmd_checker :: CmdHandler

handleCmd_checker ["READY"] = return [CheckRecord]

handleCmd_checker ["CHECKED", "FAIL", msg] = do
    isChecking <- liftM (isJust . checkInfo) thisClient
    if not isChecking then
        return []
        else
        return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]


handleCmd_checker ("CHECKED" : "OK" : info) = do
    isChecking <- liftM (isJust . checkInfo) thisClient
    if not isChecking then
        return []
        else
        return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]

handleCmd_checker _ = return [ProtocolError "Unknown command"]