Fix host not re-sending ammo scheme after editing an existing ammo scheme
This caused clients to start with an incompatible ammo loadout.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QDir>
#include "qpushbuttonwithsound.h"
#include "DataManager.h"
#include "SDLInteraction.h"
#include "hwform.h"
#include "gameuiconfig.h"
QPushButtonWithSound::QPushButtonWithSound(QWidget *parent) :
QPushButton(parent),
isSoundEnabled(true)
{
connect(this, SIGNAL(clicked()), this, SLOT(buttonClicked()));
}
void QPushButtonWithSound::buttonClicked()
{
if ( !isSoundEnabled )
return;
if (this->isEnabled())
SDLInteraction::instance().playSoundFile("/Sounds/roperelease.ogg");
}