/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#if !defined(TARGET_OS_IPHONE)#include <QString>#include <QDir>#include <QStringList>#include <QPair>extern QString * cProtoVer;extern QString * cVersionString;extern QString * cRevisionString;extern QString * cHashString;extern QString * cDataDir;extern QDir * bindir;extern QDir * cfgdir;extern QDir * datadir;extern bool custom_config;extern bool custom_data;extern int cMaxTeams;extern int cMinServerVersion;class QStandardItemModel;extern QString * cDefaultAmmoStore;extern int cAmmoNumber;extern QList< QPair<QString, QString> > cDefaultAmmos;extern unsigned int colors[];extern QString * netHost;extern quint16 netPort;//Current season, SEASON_NONE by defaultextern int season;//On the day of hedgewars birthday (Oct 31st) this variable is assigned//with number of years past 2004 (foundation of hedgewars)//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similarextern int years_since_foundation;#endif//Different seasons; assigned to season (int)#define SEASON_NONE 0#define SEASON_CHRISTMAS 2#define SEASON_HWBDAY 4#define SEASON_EASTER 8#define NETGAME_DEFAULT_SERVER "netserver.hedgewars.org"#define NETGAME_DEFAULT_PORT 46631#define HEDGEHOGS_PER_TEAM 8// see http://en.wikipedia.org/wiki/List_of_colors/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \ 0xffdd0000, /. classic red ./ \ 0xff3e9321, /. classic green ./ \ 0xffa23dbb, /. classic purple ./ \ 0xffffb347, /. pastel orange ./ \ 0xffcfcfc4, /. pastel gray ./ \ 0xffbff000, /. lime ./ \ 0xffffef00, /. yellow ./ \ // add new colors here 0 }*//*#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /. red ./ \ 0xff4980c1, /. blue ./ \ 0xff6ab530, /. green ./ \ 0xffbc64c4, /. purple ./ \ 0xffe76d14, /. orange ./ \ 0xff3fb6e6, /. cyan ./ \ 0xffe3e90c, /. yellow ./ \ 0xff61d4ac, /. mint ./ \ 0xfff1c3e1, /. pink ./ \ // add new colors here 0 }*//* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */#define HW_TEAMCOLOR_ARRAY { 0xffff0204, /* red */ \ 0xff4980c1, /* blue */ \ 0xff1de6ba, /* teal */ \ 0xffb541ef, /* purple */ \ 0xffe55bb0, /* pink */ \ 0xff20bf00, /* green */ \ 0xfffe8b0e, /* orange */ \ 0xff5f3605, /* brown */ \ 0xffffff01, /* yellow */ \ /* add new colors here */ \ 0 }