engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>flag</key>
<string>cm_pirate</string>
<key>fort</key>
<string>Plane</string>
<key>grave</key>
<string>chest</string>
<key>hash</key>
<string>0</string>
<key>hedgehogs</key>
<array>
<dict>
<key>hat</key>
<string>pirate_jack_bandana</string>
<key>hogname</key>
<string>Toothless Wayne</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>pirate_jack</string>
<key>hogname</key>
<string>Long-nose Kidd</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>dwarf</string>
<key>hogname</key>
<string>Eye-patch Jim</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>pirate_jack</string>
<key>hogname</key>
<string>Rackham Blood</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>dwarf</string>
<key>hogname</key>
<string>One-eyed Ayee</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>pirate_jack_bandana</string>
<key>hogname</key>
<string>Dirty Ben</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>pirate_jack</string>
<key>hogname</key>
<string>Morris</string>
<key>level</key>
<integer>0</integer>
</dict>
<dict>
<key>hat</key>
<string>dwarf</string>
<key>hogname</key>
<string>Cruise Seymour</string>
<key>level</key>
<integer>0</integer>
</dict>
</array>
<key>voicepack</key>
<string>Pirate</string>
</dict>
</plist>