engine: reorder GameFlags and update files, frontend and other stuff
ifrontend: load scheme descriptions from file and automate them a little
correct order is schemes, ammo, hogs
properly fix an autoreleased uiswitch
{-# LANGUAGE OverloadedStrings #-}
module CoreTypes where
import System.IO
import Control.Concurrent.Chan
import Control.Concurrent.STM
import Data.Word
import qualified Data.Map as Map
import qualified Data.IntSet as IntSet
import Data.Sequence(Seq, empty)
import Data.Time
import Network
import Data.Function
import Data.ByteString.Char8 as B
import RoomsAndClients
type ClientChan = Chan [B.ByteString]
data ClientInfo =
ClientInfo
{
sendChan :: ClientChan,
clientSocket :: Socket,
host :: B.ByteString,
connectTime :: UTCTime,
nick :: B.ByteString,
webPassword :: B.ByteString,
logonPassed :: Bool,
clientProto :: !Word16,
roomID :: RoomIndex,
pingsQueue :: !Word,
isMaster :: Bool,
isReady :: !Bool,
isAdministrator :: Bool,
clientClan :: B.ByteString,
teamsInGame :: Word
}
instance Show ClientInfo where
show ci = " nick: " ++ (unpack $ nick ci) ++ " host: " ++ (unpack $ host ci)
instance Eq ClientInfo where
(==) = (==) `on` clientSocket
data HedgehogInfo =
HedgehogInfo B.ByteString B.ByteString
data TeamInfo =
TeamInfo
{
teamownerId :: ClientIndex,
teamowner :: B.ByteString,
teamname :: B.ByteString,
teamcolor :: B.ByteString,
teamgrave :: B.ByteString,
teamfort :: B.ByteString,
teamvoicepack :: B.ByteString,
teamflag :: B.ByteString,
difficulty :: Int,
hhnum :: Int,
hedgehogs :: [HedgehogInfo]
}
instance Show TeamInfo where
show ti = "owner: " ++ (unpack $ teamowner ti)
++ "name: " ++ (unpack $ teamname ti)
++ "color: " ++ (unpack $ teamcolor ti)
data RoomInfo =
RoomInfo
{
masterID :: ClientIndex,
name :: B.ByteString,
password :: B.ByteString,
roomProto :: Word16,
teams :: [TeamInfo],
gameinprogress :: Bool,
playersIn :: !Int,
readyPlayers :: !Int,
isRestrictedJoins :: Bool,
isRestrictedTeams :: Bool,
roundMsgs :: Seq B.ByteString,
leftTeams :: [B.ByteString],
teamsAtStart :: [TeamInfo],
params :: Map.Map B.ByteString [B.ByteString]
}
instance Show RoomInfo where
show ri = ", players: " ++ show (playersIn ri)
++ ", ready: " ++ show (readyPlayers ri)
++ ", teams: " ++ show (teams ri)
newRoom :: RoomInfo
newRoom = (
RoomInfo
undefined
""
""
0
[]
False
0
0
False
False
Data.Sequence.empty
[]
[]
(Map.singleton "MAP" ["+rnd+"])
)
data StatisticsInfo =
StatisticsInfo
{
playersNumber :: Int,
roomsNumber :: Int
}
data ServerInfo =
ServerInfo
{
isDedicated :: Bool,
serverMessage :: B.ByteString,
serverMessageForOldVersions :: B.ByteString,
latestReleaseVersion :: Word16,
listenPort :: PortNumber,
nextRoomID :: Int,
dbHost :: B.ByteString,
dbLogin :: B.ByteString,
dbPassword :: B.ByteString,
lastLogins :: [(B.ByteString, UTCTime)],
stats :: TMVar StatisticsInfo,
coreChan :: Chan CoreMessage,
dbQueries :: Chan DBQuery
}
instance Show ServerInfo where
show _ = "Server Info"
newServerInfo :: TMVar StatisticsInfo -> Chan CoreMessage -> Chan DBQuery -> ServerInfo
newServerInfo = (
ServerInfo
True
"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
"<font color=yellow><h3 align=center>Hedgewars 0.9.13 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
31
46631
0
""
""
""
[]
)
data AccountInfo =
HasAccount B.ByteString Bool
| Guest
| Admin
deriving (Show, Read)
data DBQuery =
CheckAccount ClientIndex B.ByteString B.ByteString
| ClearCache
| SendStats Int Int
deriving (Show, Read)
data CoreMessage =
Accept ClientInfo
| ClientMessage (ClientIndex, [B.ByteString])
| ClientAccountInfo (ClientIndex, AccountInfo)
| TimerAction Int
| Remove ClientIndex
instance Show CoreMessage where
show (Accept _) = "Accept"
show (ClientMessage _) = "ClientMessage"
show (ClientAccountInfo _) = "ClientAccountInfo"
show (TimerAction _) = "TimerAction"
show (Remove _) = "Remove"
type MRnC = MRoomsAndClients RoomInfo ClientInfo
type IRnC = IRoomsAndClients RoomInfo ClientInfo