Engine:
* Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...)
* Fixed visible water tinting the whole screen and/or gears and parts of the ui
CMake:
* No longer force FPC to write its compilation log to disk
//
// GameConfigViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 18/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "GameConfigViewController.h"
#import "SDL_uikitappdelegate.h"
#import "CommodityFunctions.h"
#import "MapConfigViewController.h"
#import "TeamConfigViewController.h"
@implementation GameConfigViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonPressed:(id) sender {
// works even if it's not actually a button
UIButton *theButton = (UIButton *)sender;
switch (theButton.tag) {
case 0:
[[self parentViewController] dismissModalViewControllerAnimated:YES];
break;
case 1:
[self performSelector:@selector(startGame)
withObject:nil
afterDelay:0.25];
break;
}
}
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
switch (theSegment.selectedSegmentIndex) {
case 0:
// this init here is just aestetic as this controller was already set up in viewDidLoad
if (mapConfigViewController == nil) {
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
[mapConfigViewController viewWillAppear:NO];
}
activeController = mapConfigViewController;
break;
case 1:
if (teamConfigViewController == nil) {
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
// this message is compulsory otherwise the team table won't be loaded at all
[teamConfigViewController viewWillAppear:NO];
}
activeController = teamConfigViewController;
break;
case 2:
break;
}
[self.view addSubview:activeController.view];
}
-(void) startGame {
// play only if there is more than one team
if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
// play if there's room for enough hogs in the selected map
int hogs = 0;
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
hogs += [[teamData objectForKey:@"number"] intValue];
if (hogs > mapConfigViewController.maxHogs) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
mapConfigViewController.templateFilterCommand,@"templatefilter_command",
mapConfigViewController.mapGenCommand,@"mapgen_command",
mapConfigViewController.mazeSizeCommand,@"mazesize_command",
mapConfigViewController.themeCommand,@"theme_command",
teamConfigViewController.listOfSelectedTeams,@"teams_list",nil];
[dict writeToFile:GAMECONFIG_FILE() atomically:YES];
[dict release];
[[self parentViewController] dismissModalViewControllerAnimated:YES];
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
}
-(void) viewDidLoad {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
teamConfigViewController.view.backgroundColor = [UIColor clearColor];
[mapConfigViewController.view addSubview:teamConfigViewController.view];
} else
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
activeController = mapConfigViewController;
[self.view addSubview:mapConfigViewController.view];
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[mapConfigViewController viewWillAppear:animated];
[teamConfigViewController viewWillAppear:animated];
// ADD other controllers here
[super viewWillAppear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[mapConfigViewController viewDidAppear:animated];
[teamConfigViewController viewDidAppear:animated];
[super viewDidAppear:animated];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
NSLog(@"unloading");
activeController = nil;
mapConfigViewController = nil;
teamConfigViewController = nil;
[super viewDidUnload];
}
-(void) dealloc {
[activeController release];
[mapConfigViewController release];
[teamConfigViewController release];
[super dealloc];
}
@end