ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 13/03/2011. */#import <UIKit/UIKit.h>#import "SDL_uikitappdelegate.h"@class MainMenuViewController;@interface HedgewarsAppDelegate : SDLUIKitDelegate { MainMenuViewController *mainViewController; UIWindow *uiwindow; UIWindow *secondWindow; BOOL isInGame;}@property (nonatomic,retain) MainMenuViewController *mainViewController;@property (nonatomic,retain) UIWindow *uiwindow;@property (nonatomic,retain) UIWindow *secondWindow;@property (assign) BOOL isInGame;+(HedgewarsAppDelegate *)sharedAppDelegate;@end