author | nemo |
Thu, 16 Dec 2010 14:34:11 -0500 | |
changeset 4544 | d999e3221e3d |
parent 4536 | 11bd8c7e4118 |
child 4560 | 5d6c7f88db73 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include <QFile> #include <QTextStream> #include <QMessageBox> #include <QPushButton> #include <QListWidget> #include <QStackedLayout> #include <QLineEdit> #include <QLabel> #include <QRadioButton> #include <QSpinBox> #include <QCloseEvent> #include <QCheckBox> #include <QTextBrowser> #include <QAction> #include <QTimer> #include <QScrollBar> #include <QDataWidgetMapper> #include <QTableView> #include <QCryptographicHash> #include <QSignalMapper> #include "hwform.h" #include "game.h" #include "team.h" #include "namegen.h" #include "teamselect.h" #include "selectWeapon.h" #include "gameuiconfig.h" #include "pages.h" #include "statsPage.h" #include "hwconsts.h" #include "newnetclient.h" #include "gamecfgwidget.h" #include "netserverslist.h" #include "netudpserver.h" #include "chatwidget.h" #include "playrecordpage.h" #include "input_ip.h" #include "ammoSchemeModel.h" #include "bgwidget.h" #include "xfire.h" #include "drawmapwidget.h" #ifdef __APPLE__ #include "CocoaInitializer.h" #include "M3Panel.h" #ifdef SPARKLE_ENABLED #define SPARKLE_APPCAST_URL "http://www.hedgewars.org/download/appcast.xml" #include "SparkleAutoUpdater.h" #endif #endif // I started handing this down to each place it touches, but it was getting ridiculous // and this one flag does not warrant a static class bool frontendEffects = true; QString playerHash; HWForm::HWForm(QWidget *parent) : QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0) { #ifdef USE_XFIRE xfire_init(); #endif game = NULL; gameSettings = new QSettings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat); frontendEffects = gameSettings->value("frontend/effects", true).toBool(); playerHash = QString(QCryptographicHash::hash(gameSettings->value("net/nick","").toString().toLatin1(), QCryptographicHash::Md5).toHex()); ui.setupUi(this); setMinimumSize(760, 580); setFocusPolicy(Qt::StrongFocus); CustomizePalettes(); ui.pageOptions->CBResolution->addItems(sdli.getResolutions()); config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini"); namegen = new HWNamegen(); #ifdef __APPLE__ panel = new M3Panel; #ifdef SPARKLE_ENABLED AutoUpdater* updater; CocoaInitializer initializer; updater = new SparkleAutoUpdater(SPARKLE_APPCAST_URL); if (updater && config->isAutoUpdateEnabled()) updater->checkForUpdates(); #endif #endif UpdateTeamsLists(); UpdateCampaignPage(0); UpdateWeapons(); pageSwitchMapper = new QSignalMapper(this); connect(pageSwitchMapper, SIGNAL(mapped(int)), this, SLOT(GoToPage(int))); connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool))); onFrontendFullscreen(config->isFrontendFullscreen()); connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnSinglePlayer, ID_PAGE_SINGLEPLAYER); connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP); connect(ui.pageMain->BtnNet, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnNet, ID_PAGE_NETTYPE); connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_INFO); connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &))); connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames())); connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int))); connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageMultiplayer->gameCFG, ID_PAGE_DRAWMAP); connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo())); connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo())); connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam())); connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam())); connect(ui.pageOptions->BtnDeleteTeam, SIGNAL(clicked()), this, SLOT(DeleteTeam())); connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions())); connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack())); #ifndef __APPLE__ connect(ui.pageOptions->BtnAssociateFiles, SIGNAL(clicked()), this, SLOT(AssociateFiles())); #endif connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon())); connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon())); connect(ui.pageOptions->WeaponDelete, SIGNAL(clicked()), this, SLOT(DeleteWeaponSet())); connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme())); connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme())); connect(ui.pageOptions->SchemeDelete, SIGNAL(clicked()), this, SLOT(DeleteScheme())); connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons())); connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect())); connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageNet->BtnNetSvrStart, ID_PAGE_NETSERVER); connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16))); connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(goToDrawMap()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageNetGame->pGameCFG, ID_PAGE_DRAWMAP); connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageRoomsList->BtnAdmin, ID_PAGE_ADMIN); connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame())); connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnTrainPage, ID_PAGE_TRAINING); connect(ui.pageSinglePlayer->BtnCampaignPage, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnCampaignPage, ID_PAGE_CAMPAIGN); connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); pageSwitchMapper->setMapping(ui.pageSinglePlayer->BtnMultiplayer, ID_PAGE_MULTIPLAYER); connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves())); connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos())); connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining())); connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageCampaign->BtnStartCampaign, SIGNAL(clicked()), this, SLOT(StartCampaign())); connect(ui.pageCampaign->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageCampaign->CBTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateCampaignPage(int))); connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), this, SLOT(UpdateWeapons())); // executed second //connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), // this, SLOT(GoBack())); // executed third connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet())); connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer())); connect(ui.pageDrawMap->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini"); ui.pageScheme->setModel(ammoSchemeModel); ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); ui.pageOptions->SchemesName->setModel(ammoSchemeModel); wBackground = NULL; if (config->isFrontendEffects()) { wBackground = new BGWidget(this); wBackground->setFixedSize(this->width(), this->height()); wBackground->lower(); wBackground->init(); wBackground->startAnimation(); } PagesStack.push(ID_PAGE_MAIN); GoBack(); } #ifdef USE_XFIRE void HWForm::updateXfire(void) { if(hwnet) { xfire_setvalue(XFIRE_SERVER, !hwnet->getHost().compare("netserver.hedgewars.org:46631") ? "Official server" : hwnet->getHost().toAscii()); switch(hwnet->getClientState()) { case 1: // Connecting xfire_setvalue(XFIRE_STATUS, "Connecting"); xfire_setvalue(XFIRE_NICKNAME, "-"); xfire_setvalue(XFIRE_ROOM, "-"); case 2: // In lobby xfire_setvalue(XFIRE_STATUS, "Online"); xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii()); xfire_setvalue(XFIRE_ROOM, "In game lobby"); break; case 3: // In room xfire_setvalue(XFIRE_STATUS, "Online"); xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii()); xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (waiting for players)").toAscii()); break; case 5: // In game xfire_setvalue(XFIRE_STATUS, "Online"); xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii()); xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (playing or spectating)").toAscii()); break; default: break; } } else { xfire_setvalue(XFIRE_STATUS, "Offline"); xfire_setvalue(XFIRE_NICKNAME, "-"); xfire_setvalue(XFIRE_ROOM, "-"); xfire_setvalue(XFIRE_SERVER, "-"); } xfire_update(); } #endif void HWForm::onFrontendFullscreen(bool value) { if (value) setWindowState(windowState() | Qt::WindowFullScreen); else { setWindowState(windowState() & !Qt::WindowFullScreen); } } void HWForm::keyReleaseEvent(QKeyEvent *event) { if (event->key() == Qt::Key_Escape /*|| event->key() == Qt::Key_Backspace*/ ) this->GoBack(); } void HWForm::CustomizePalettes() { QList<QScrollBar *> allSBars = findChildren<QScrollBar *>(); QPalette pal = palette(); pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00)); pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d)); pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); for (int i = 0; i < allSBars.size(); ++i) allSBars.at(i)->setPalette(pal); } void HWForm::UpdateWeapons() { QVector<QComboBox*> combos; combos.push_back(ui.pageOptions->WeaponsName); combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName); combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName); combos.push_back(ui.pageSelectWeapon->selectWeaponSet); QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames(); for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) { (*it)->clear(); for(int i = 0; i < names.size(); ++i) (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i])); int pos = (*it)->findText("Default"); if (pos != -1) { (*it)->setCurrentIndex(pos); } } } void HWForm::UpdateTeamsLists(const QStringList* editable_teams) { QStringList teamslist; if(editable_teams) { teamslist =* editable_teams; } else { teamslist = config->GetTeamsList(); } if(teamslist.empty()) { HWTeam defaultTeam(tr("DefaultTeam")); defaultTeam.SaveToFile(); teamslist.push_back(tr("DefaultTeam")); } ui.pageOptions->CBTeamName->clear(); ui.pageOptions->CBTeamName->addItems(teamslist); ui.pageCampaign->CBTeam->clear(); ui.pageCampaign->CBTeam->addItems(teamslist); } void HWForm::GoToSelectNewWeapon() { ui.pageSelectWeapon->pWeapons->newWeaponsName(); GoToPage(ID_PAGE_SELECTWEAPON); } void HWForm::GoToSelectWeapon() { ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex()); GoToPage(ID_PAGE_SELECTWEAPON); } void HWForm::GoToSelectWeaponSet(int index) { ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(index); GoToPage(ID_PAGE_SELECTWEAPON); } void HWForm::GoToSaves() { ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save); GoToPage(ID_PAGE_DEMOS); } void HWForm::GoToDemos() { ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo); GoToPage(ID_PAGE_DEMOS); } void HWForm::GoToNet() { ui.pageNet->updateServersList(); GoToPage(ID_PAGE_NET); } void HWForm::GoToScheme(int index) { ui.pageScheme->selectScheme->setCurrentIndex(index); GoToPage(ID_PAGE_SCHEME); } void HWForm::GoToNewScheme() { ui.pageScheme->newRow(); GoToPage(ID_PAGE_SCHEME); } void HWForm::GoToEditScheme() { ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex()); GoToPage(ID_PAGE_SCHEME); } void HWForm::OnPageShown(quint8 id, quint8 lastid) { #ifdef USE_XFIRE updateXfire(); #endif if(id == ID_PAGE_DRAWMAP) { DrawMapScene * scene; if(lastid == ID_PAGE_MULTIPLAYER) scene = ui.pageMultiplayer->gameCFG->pMapContainer->getDrawMapScene(); else scene = ui.pageNetGame->pGameCFG->pMapContainer->getDrawMapScene(); ui.pageDrawMap->drawMapWidget->setScene(scene); } if(lastid == ID_PAGE_DRAWMAP) { if(id == ID_PAGE_MULTIPLAYER) ui.pageMultiplayer->gameCFG->pMapContainer->mapDrawingFinished(); else ui.pageNetGame->pGameCFG->pMapContainer->mapDrawingFinished(); } if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) { QStringList tmNames = config->GetTeamsList(); TeamSelWidget* curTeamSelWidget; ui.pageOptions->BtnNewTeam->setVisible(false); ui.pageOptions->BtnEditTeam->setVisible(false); ui.pageOptions->BtnDeleteTeam->setVisible(false); ui.pageOptions->CBTeamName->setVisible(false); ui.pageOptions->LblNoEditTeam->setVisible(true); if(id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QList<HWTeam> teamsList; for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) { HWTeam team(*it); team.LoadFromFile(); teamsList.push_back(team); } if(lastid == ID_PAGE_SETUP || lastid == ID_PAGE_DRAWMAP) { // _TEAM if (editedTeam) { curTeamSelWidget->addTeam(*editedTeam); } } else if(lastid != ID_PAGE_GAMESTATS && lastid != ID_PAGE_INGAME && lastid != ID_PAGE_SCHEME && lastid != ID_PAGE_SELECTWEAPON) { curTeamSelWidget->resetPlayingTeams(teamsList); } } else if (id == ID_PAGE_GAMESTATS) { ui.pageGameStats->renderStats(); } if(id == ID_PAGE_MAIN) { ui.pageOptions->BtnNewTeam->setVisible(true); ui.pageOptions->BtnEditTeam->setVisible(true); ui.pageOptions->BtnDeleteTeam->setVisible(true); ui.pageOptions->CBTeamName->setVisible(true); ui.pageOptions->LblNoEditTeam->setVisible(false); } // load and save ignore/friends lists if(lastid == ID_PAGE_NETGAME) // leaving a room ui.pageNetGame->pChatWidget->saveLists(ui.pageOptions->editNetNick->text()); else if(lastid == ID_PAGE_ROOMSLIST) // leaving the lobby ui.pageRoomsList->chatWidget->saveLists(ui.pageOptions->editNetNick->text()); if(id == ID_PAGE_NETGAME) // joining a room ui.pageNetGame->pChatWidget->loadLists(ui.pageOptions->editNetNick->text()); // joining the lobby else if(id == ID_PAGE_ROOMSLIST) { if ( hwnet && game && game->gameState == gsStarted) { // abnormal exit - kick or room destruction - send kills. game->netSuspend = true; game->KillAllTeams(); } ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text()); } } void HWForm::GoToPage(int id) { int lastid = ui.Pages->currentIndex(); PagesStack.push(ui.Pages->currentIndex()); OnPageShown(id, lastid); ui.Pages->setCurrentIndex(id); } void HWForm::GoBack() { int id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop(); int curid = ui.Pages->currentIndex(); ui.Pages->setCurrentIndex(id); OnPageShown(id, curid); if (id == ID_PAGE_CONNECTING) GoBack(); if (id == ID_PAGE_NETSERVER) GoBack(); if ((!hwnet) && (id == ID_PAGE_ROOMSLIST)) GoBack(); if ((!hwnet) || (!hwnet->isInRoom())) if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME) GoBack(); if (curid == ID_PAGE_ROOMSLIST) NetDisconnect(); if (curid == ID_PAGE_NETGAME) hwnet->partRoom(); // need to work on this, can cause invalid state for admin quit trying to prevent bad state message on kick //if (curid == ID_PAGE_NETGAME && (!game || game->gameState != gsStarted)) hwnet->partRoom(); if (curid == ID_PAGE_SCHEME) ammoSchemeModel->Save(); } void HWForm::btnExitPressed() { eggTimer.start(); } void HWForm::btnExitClicked() { if (eggTimer.elapsed() < 3000){ #ifdef __APPLE__ panel->showInstallController(); #endif close(); } else { QPushButton * btn = findChild<QPushButton *>("imageButt"); if (btn) { btn->setIcon(QIcon(":/res/bonus.png")); } } } void HWForm::IntermediateSetup() { quint8 id=ui.Pages->currentIndex(); TeamSelWidget* curTeamSelWidget; if(id == ID_PAGE_MULTIPLAYER) { curTeamSelWidget = ui.pageMultiplayer->teamsSelect; } else { curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget; } QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams(); QStringList tmnames; for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) { tmnames += it->TeamName; } //UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring UpdateTeamsLists(); GoToPage(ID_PAGE_SETUP); } void HWForm::NewTeam() { editedTeam = new HWTeam("unnamed"); editedTeam->SetToPage(this); GoToPage(ID_PAGE_SETUP_TEAM); } void HWForm::EditTeam() { editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); editedTeam->LoadFromFile(); editedTeam->SetToPage(this); GoToPage(ID_PAGE_SETUP_TEAM); } void HWForm::DeleteTeam() { QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Teams"), QMessageBox::tr("Really delete this team?"), QMessageBox::Ok | QMessageBox::Cancel); if (reallyDelete.exec() == QMessageBox::Ok) { editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText()); editedTeam->DeleteFile(); // Remove from lists ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex()); } } void HWForm::RandomNames() { editedTeam->GetFromPage(this); namegen->TeamRandomNames(editedTeam,FALSE); editedTeam->SetToPage(this); } void HWForm::RandomName(const int &i) { editedTeam->GetFromPage(this); namegen->TeamRandomName(editedTeam,i); editedTeam->SetToPage(this); } void HWForm::TeamSave() { editedTeam->GetFromPage(this); editedTeam->SaveToFile(); delete editedTeam; editedTeam=0; UpdateTeamsLists(); GoBack(); } void HWForm::TeamDiscard() { delete editedTeam; editedTeam=0; GoBack(); } void HWForm::DeleteScheme() { ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex()); if (ui.pageOptions->SchemesName->currentIndex() < ammoSchemeModel->numberOfDefaultSchemes) { QMessageBox::warning(0, QMessageBox::tr("Schemes"), QMessageBox::tr("Can not delete default scheme '%1'!").arg(ui.pageOptions->SchemesName->currentText())); } else { ui.pageScheme->deleteRow(); } } void HWForm::DeleteWeaponSet() { ui.pageSelectWeapon->selectWeaponSet->setCurrentIndex(ui.pageOptions->WeaponsName->currentIndex()); ui.pageSelectWeapon->pWeapons->deleteWeaponsName(); } void HWForm::SimpleGame() { CreateGame(0, 0, *cDefaultAmmoStore); game->StartQuick(); } void HWForm::PlayDemo() { QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem(); if (!curritem) { QMessageBox::critical(this, tr("Error"), tr("Please select record from the list above"), tr("OK")); return ; } CreateGame(0, 0, 0); game->PlayDemo(curritem->data(Qt::UserRole).toString()); } void HWForm::NetConnectServer(const QString & host, quint16 port) { _NetConnect(host, port, ui.pageOptions->editNetNick->text()); } void HWForm::NetConnectOfficialServer() { NetConnectServer("netserver.hedgewars.org", 46631); } void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick) { if(hwnet) { hwnet->Disconnect(); delete hwnet; hwnet=0; } ui.pageRoomsList->chatWidget->clear(); hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget); GoToPage(ID_PAGE_CONNECTING); connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom())); connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); // rooms list page stuff connect(hwnet, SIGNAL(roomsList(const QStringList&)), ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList, SLOT(setAdmin(bool))); connect(hwnet, SIGNAL(adminAccess(bool)), ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool))); connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&))); connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), hwnet, SLOT(CreateRoom(const QString&))); connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), hwnet, SLOT(JoinRoom(const QString&))); // connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)), // this, SLOT(NetGameMaster())); // connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)), // this, SLOT(NetGameSlave())); connect(ui.pageRoomsList, SIGNAL(askForRoomList()), hwnet, SLOT(askRoomsList())); // room status stuff connect(hwnet, SIGNAL(roomMaster(bool)), this, SLOT(NetGameChangeStatus(bool))); // net page stuff connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)), ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool))); connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(roomMaster(bool)), ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool))); connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToNet(const QString&))); connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); connect(hwnet, SIGNAL(setMyReadyStatus(bool)), ui.pageNetGame, SLOT(setReadyStatus(bool))); // chat widget actions connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&))); connect(ui.pageNetGame->pChatWidget, SIGNAL(follow(const QString&)), hwnet, SLOT(followPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)), hwnet, SLOT(kickPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)), hwnet, SLOT(banPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)), hwnet, SLOT(infoPlayer(const QString&))); connect(ui.pageRoomsList->chatWidget, SIGNAL(follow(const QString&)), hwnet, SLOT(followPlayer(const QString&))); // chatting connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)), hwnet, SLOT(chatLineToLobby(const QString&))); connect(hwnet, SIGNAL(chatStringLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&))); // nick list stuff connect(hwnet, SIGNAL(nickAdded(const QString&, bool)), ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&, bool))); connect(hwnet, SIGNAL(nickRemoved(const QString&)), ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&))); connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)), ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool))); connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)), ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&))); // teams selecting stuff connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)), hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)), hwnet, SLOT(onTeamColorChanged(const HWTeam&))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam))); connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&))); connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); // admin stuff connect(hwnet, SIGNAL(serverMessageNew(const QString&)), ui.pageAdmin, SLOT(serverMessageNew(const QString &))); connect(hwnet, SIGNAL(serverMessageOld(const QString&)), ui.pageAdmin, SLOT(serverMessageOld(const QString &))); connect(hwnet, SIGNAL(latestProtocolVar(int)), ui.pageAdmin, SLOT(protocol(int))); connect(ui.pageAdmin, SIGNAL(setServerMessageNew(const QString&)), hwnet, SLOT(setServerMessageNew(const QString &))); connect(ui.pageAdmin, SIGNAL(setServerMessageOld(const QString&)), hwnet, SLOT(setServerMessageOld(const QString &))); connect(ui.pageAdmin, SIGNAL(setProtocol(int)), hwnet, SLOT(setLatestProtocolVar(int))); connect(ui.pageAdmin, SIGNAL(askServerVars()), hwnet, SLOT(askServerVars())); connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache())); // disconnect connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); hwnet->Connect(hostName, port, nick); } void HWForm::NetConnect() { HWHostPortDialog * hpd = new HWHostPortDialog(this); hpd->leHost->setText(*netHost); hpd->sbPort->setValue(netPort); if (hpd->exec() == QDialog::Accepted) { config->SaveOptions(); delete netHost; netHost = new QString(hpd->leHost->text()); netPort = hpd->sbPort->value(); NetConnectServer(*netHost, netPort); } } void HWForm::NetStartServer() { config->SaveOptions(); pnetserver = new HWNetServer; if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value())) { QMessageBox::critical(0, tr("Error"), tr("Unable to start the server")); delete pnetserver; pnetserver = 0; return; } QTimer::singleShot(250, this, SLOT(AsyncNetServerStart())); pRegisterServer = new HWNetUdpServer(0, ui.pageNetServer->leServerDescr->text(), ui.pageNetServer->sbPort->value()); } void HWForm::AsyncNetServerStart() { NetConnectServer("localhost", pnetserver->getRunningPort()); } void HWForm::NetDisconnect() { if(hwnet) { hwnet->Disconnect(); delete hwnet; hwnet = 0; } if(pnetserver) { if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } pnetserver->StopServer(); delete pnetserver; pnetserver = 0; } } void HWForm::ForcedDisconnect() { if(pnetserver) return; // we have server - let it care of all things if (hwnet) { HWNewNet * tmp = hwnet; hwnet = 0; tmp->deleteLater(); QMessageBox::warning(this, QMessageBox::tr("Network"), QMessageBox::tr("Connection to server is lost")); } if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack(); } void HWForm::NetConnected() { GoToPage(ID_PAGE_ROOMSLIST); } void HWForm::NetGameEnter() { ui.pageNetGame->pChatWidget->clear(); GoToPage(ID_PAGE_NETGAME); } void HWForm::AddNetTeam(const HWTeam& team) { ui.pageNetGame->pNetTeamsWidget->addTeam(team); } void HWForm::StartMPGame() { QString ammo; ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData( ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo); game->StartLocal(); } void HWForm::GameStateChanged(GameState gameState) { quint8 id = ui.Pages->currentIndex(); switch(gameState) { case gsStarted: { Music(false); if (wBackground) wBackground->stopAnimation(); if (!hwnet || (!hwnet->isRoomChief() || !hwnet->isInRoom())) GoToPage(ID_PAGE_INGAME); ui.pageGameStats->clear(); if (pRegisterServer) { pRegisterServer->unregister(); pRegisterServer = 0; } //setVisible(false); setFocusPolicy(Qt::NoFocus); break; } case gsFinished: { //setVisible(true); setFocusPolicy(Qt::StrongFocus); if (id == ID_PAGE_INGAME) GoBack(); Music(ui.pageOptions->CBEnableFrontendMusic->isChecked()); if (wBackground) wBackground->startAnimation(); GoToPage(ID_PAGE_GAMESTATS); if (hwnet && (!game || !game->netSuspend)) hwnet->gameFinished(); if (game) game->netSuspend = false; break; } default: { //setVisible(true); setFocusPolicy(Qt::StrongFocus); quint8 id = ui.Pages->currentIndex(); if (id == ID_PAGE_INGAME || // was room chief and the game was aborted (hwnet && hwnet->isRoomChief() && hwnet->isInRoom() && (gameState == gsInterrupted || gameState == gsStopped || gameState == gsDestroyed))) { if (id == ID_PAGE_INGAME) GoBack(); Music(ui.pageOptions->CBEnableFrontendMusic->isChecked()); if (wBackground) wBackground->startAnimation(); if (hwnet) hwnet->gameFinished(); } }; } } void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) { game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); } void HWForm::ShowErrorMessage(const QString & msg) { QMessageBox::warning(this, "Hedgewars", msg); } void HWForm::GetRecord(bool isDemo, const QByteArray & record) { QString filename; QByteArray demo = record; QString recordFileName = config->appendDateTimeToRecordName() ? QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") : "LastRound"; if (isDemo) { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD")); demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD")); filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + "." + *cProtoVer + ".hwd"; } else { demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS")); demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS")); filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + "." + *cProtoVer + ".hws"; } QFile demofile(filename); if (!demofile.open(QIODevice::WriteOnly)) { ShowErrorMessage(tr("Cannot save record to file %1").arg(filename)); return ; } demofile.write(demo.constData(), demo.size()); demofile.close(); } void HWForm::StartTraining() { CreateGame(0, 0, 0); game->StartTraining(ui.pageTraining->CBSelect->itemData(ui.pageTraining->CBSelect->currentIndex()).toString()); } void HWForm::StartCampaign() { CreateGame(0, 0, 0); game->StartCampaign(ui.pageCampaign->CBSelect->itemData(ui.pageCampaign->CBSelect->currentIndex()).toString()); } void HWForm::CreateNetGame() { QString ammo; ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() ).toString(); CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &))); game->StartNet(); } void HWForm::closeEvent(QCloseEvent *event) { #ifdef USE_XFIRE xfire_free(); #endif config->SaveOptions(); event->accept(); } void HWForm::Music(bool checked) { if (checked) sdli.StartMusic(); else sdli.StopMusic(); } void HWForm::NetGameChangeStatus(bool isMaster) { if (isMaster) NetGameMaster(); else NetGameSlave(); } void HWForm::NetGameMaster() { ui.pageNetGame->setMasterMode(true); ui.pageNetGame->restrictJoins->setChecked(false); ui.pageNetGame->restrictTeamAdds->setChecked(false); ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel); ui.pageNetGame->pGameCFG->setEnabled(true); ui.pageNetGame->pNetTeamsWidget->setInteractivity(true); if (hwnet) { // disconnect connections first to ensure their inexistance and not to connect twice ui.pageNetGame->BtnStart->disconnect(hwnet); ui.pageNetGame->restrictJoins->disconnect(hwnet); ui.pageNetGame->restrictTeamAdds->disconnect(hwnet); connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame())); connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins())); connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds())); connect(ui.pageNetGame->pGameCFG->GameSchemes->model(), SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), ui.pageNetGame->pGameCFG, SLOT(resendSchemeData()) ); } } void HWForm::NetGameSlave() { ui.pageNetGame->pGameCFG->setEnabled(false); ui.pageNetGame->pNetTeamsWidget->setInteractivity(false); if (hwnet) { NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &))); ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo); ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet); connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), this, SLOT(selectFirstNetScheme())); } ui.pageNetGame->setMasterMode(false); } void HWForm::selectFirstNetScheme() { ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0); } void HWForm::NetLeftRoom() { if (ui.Pages->currentIndex() == ID_PAGE_NETGAME || ui.Pages->currentIndex() == ID_PAGE_INGAME) GoBack(); else qWarning("Left room while not in room"); } void HWForm::resizeEvent(QResizeEvent * event) { int w = event->size().width(); int h = event->size().height(); if (wBackground) { wBackground->setFixedSize(w, h); wBackground->move(0, 0); } } void HWForm::UpdateCampaignPage(int index) { HWTeam team(ui.pageCampaign->CBTeam->currentText()); ui.pageCampaign->CBSelect->clear(); QDir tmpdir; tmpdir.cd(datadir->absolutePath()); tmpdir.cd("Missions/Campaign"); tmpdir.setFilter(QDir::Files); QStringList entries = tmpdir.entryList(QStringList("*#*.lua")); //entries.sort(); for(int i = 0; (i < entries.count()) && (i <= team.CampaignProgress); i++) ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2"), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1")); } void HWForm::AssociateFiles() { bool success = true; #ifdef _WIN32 QSettings registry_hkcr("HKEY_CLASSES_ROOT", QSettings::NativeFormat); registry_hkcr.setValue(".hwd/Default", "Hedgewars.Demo"); registry_hkcr.setValue(".hws/Default", "Hedgewars.Save"); registry_hkcr.setValue("Hedgewars.Demo/Default", tr("Hedgewars Demo File", "File Types")); registry_hkcr.setValue("Hedgewars.Save/Default", tr("Hedgewars Save File", "File Types")); registry_hkcr.setValue("Hedgewars.Demo/DefaultIcon/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwdfile.ico\",0"); registry_hkcr.setValue("Hedgewars.Save/DefaultIcon/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwsfile.ico\",0"); registry_hkcr.setValue("Hedgewars.Demo/Shell/Open/Command/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwengine.exe\" \"" + datadir->absolutePath().replace("/", "\\") + "\" \"%1\""); registry_hkcr.setValue("Hedgewars.Save/Shell/Open/Command/Default", "\"" + bindir->absolutePath().replace("/", "\\") + "\\hwengine.exe\" \"" + datadir->absolutePath().replace("/", "\\") + "\" \"%1\""); #elif defined __APPLE__ success = false; // TODO; also enable button in pages.cpp and signal in hwform.cpp #else // this is a little silly due to all the system commands below anyway - just use mkdir -p ? Does have the advantage of the alert I guess if (success) success = checkForDir(QDir::home().absolutePath() + "/.local"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/mime"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/mime/packages"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share"); if (success) success = checkForDir(QDir::home().absolutePath() + "/.local/share/applications"); if (success) success = system(("cp "+datadir->absolutePath()+"/misc/hedgewars-mimeinfo.xml "+QDir::home().absolutePath()+"/.local/share/mime/packages").toLocal8Bit().constData())==0; if (success) success = system(("cp "+datadir->absolutePath()+"/misc/hwengine.desktop "+QDir::home().absolutePath()+"/.local/share/applications").toLocal8Bit().constData())==0; if (success) success = system(("update-mime-database "+QDir::home().absolutePath()+"/.local/share/mime").toLocal8Bit().constData())==0; if (success) success = system("xdg-mime default hwengine.desktop application/x-hedgewars-demo")==0; if (success) success = system("xdg-mime default hwengine.desktop application/x-hedgewars-save")==0; #endif if (success) QMessageBox::information(0, "", QMessageBox::tr("All file associations have been set.")); else QMessageBox::information(0, "", QMessageBox::tr("File association failed.")); }