Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2008-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include "hwconsts.h"
#include "netserver.h"
HWNetServer::~HWNetServer()
{
StopServer();
}
bool HWNetServer::StartServer(quint16 port)
{
ds_port = port;
QStringList params;
params << QString("--port=%1").arg(port);
params << "--dedicated=False";
process.start(bindir->absolutePath() + "/hedgewars-server", params);
return process.waitForStarted(5000);
}
void HWNetServer::StopServer()
{
process.close();
}
quint16 HWNetServer::getRunningPort() const
{
return ds_port;
}