QTfrontend/hedgehogerWidget.cpp
author smaxx
Tue, 03 Aug 2010 14:19:47 +0200
changeset 3717 d88719b0f0dc
parent 1784 dfe9bafb4590
child 3871 c91aefe1dca2
permissions -rw-r--r--
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "hedgehogerWidget.h"

#include "frameTeam.h"

CHedgehogerWidget::CHedgehogerWidget(const QImage& im, QWidget * parent) :
    ItemNum(im, parent, 1)
{
  if(parent) {
    pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
  }
  if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
    numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
  } else numItems = 4;
  pOurFrameTeams->overallHedgehogs += numItems;
}

void CHedgehogerWidget::incItems()
{
  if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
    numItems++;
    pOurFrameTeams->overallHedgehogs++;
    emit hedgehogsNumChanged();
  }
}

void CHedgehogerWidget::decItems()
{
  numItems--;
  pOurFrameTeams->overallHedgehogs--;
  emit hedgehogsNumChanged();
}

CHedgehogerWidget::~CHedgehogerWidget()
{
  pOurFrameTeams->overallHedgehogs-=numItems;
}

void CHedgehogerWidget::setNonInteractive()
{
  nonInteractive=true;
}

void CHedgehogerWidget::setHHNum(unsigned int num)
{
  unsigned int diff = num - numItems;
  numItems += diff;
  pOurFrameTeams->overallHedgehogs += diff;
  repaint();
}

unsigned char CHedgehogerWidget::getHedgehogsNum() const
{
  return numItems;
}