QTfrontend/gamecfgwidget.h
author smaxx
Tue, 03 Aug 2010 14:19:47 +0200
changeset 3717 d88719b0f0dc
parent 3236 4ab3917d7d44
child 4237 ef9b201c97fe
permissions -rw-r--r--
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIGWIDGET_H
#define GAMECONFIGWIDGET_H

#include <QWidget>
#include <QStringList>
#include <QGroupBox>
#include <QSpinBox>

#include "mapContainer.h"

class QCheckBox;
class QVBoxLayout;
class QLabel;
class QTableView;

class GameCFGWidget : public QGroupBox
{
    Q_OBJECT

public:
    GameCFGWidget(QWidget* parent, bool externalControl=false);
    quint32 getGameFlags() const;
    quint32 getInitHealth() const;
    QStringList getFullConfig() const;
    QComboBox * GameSchemes;
    QComboBox * WeaponsName;
    HWMapContainer* pMapContainer;
    QTableView * tv;

public slots:
    void setParam(const QString & param, const QStringList & value);
    void fullNetConfig();
    void resendSchemeData();

signals:
    void paramChanged(const QString & param, const QStringList & value);
    void goToSchemes();
    void goToWeapons(const QString & name);

private slots:
    void ammoChanged(int index);
    void mapChanged(const QString &);
    void templateFilterChanged(int);
    void seedChanged(const QString &);
    void themeChanged(const QString &);
    void schemeChanged(int);
    void jumpToWeapons();
    void mapgenChanged(MapGenerator m);
    void maze_sizeChanged(int s);

private:
    QGridLayout mainLayout;

    QString curNetAmmoName;
    QString curNetAmmo;

    void setNetAmmo(const QString& name, const QString& ammo);

    QVariant schemeData(int column) const;
};

#endif // GAMECONFIGWIDGET_H