QTfrontend/SDLs.h
author smaxx
Tue, 03 Aug 2010 14:19:47 +0200
changeset 3717 d88719b0f0dc
parent 3697 d5b30d6373fc
child 4976 088d40d8aba2
permissions -rw-r--r--
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets



/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H


#include <QStringList>
#include "SDL_mixer.h"


class SDLInteraction : public QObject
{
    Q_OBJECT

private:
    Mix_Music *music;
    int musicInitialized;

public:
    SDLInteraction();
    ~SDLInteraction();
    QStringList getResolutions() const;
    void addGameControllerKeys() const;
    void StartMusic();
    void StopMusic();
    void SDLMusicInit();
};


#endif