frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "gamesetup.h"
#include "../util/util.h"
#include <stdlib.h>
void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
if(gamesetup) {
free(gamesetup->style);
flib_scheme_destroy(gamesetup->gamescheme);
flib_map_destroy(gamesetup->map);
flib_teamlist_destroy(gamesetup->teamlist);
free(gamesetup);
}
}
flib_gamesetup *flib_gamesetup_copy(flib_gamesetup *setup) {
if(!setup) {
return NULL;
}
flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
if(result) {
result->style = flib_strdupnull(setup->style);
result->gamescheme = flib_scheme_copy(setup->gamescheme);
result->map = flib_map_copy(setup->map);
result->teamlist = flib_teamlist_copy(setup->teamlist);
if((setup->style && !result->style)
|| (setup->gamescheme && !result->gamescheme)
|| (setup->map && !result->map)
|| (setup->teamlist && !result->teamlist)) {
flib_gamesetup_destroy(result);
result = NULL;
}
}
return result;
}