project_files/frontlib/model/gamesetup.c
author Medo <smaxein@googlemail.com>
Sun, 12 Aug 2012 22:37:57 +0200
changeset 7482 d70a5b0d1190
parent 7320 e704706008d4
child 7497 7e1d72fc03c7
permissions -rw-r--r--
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "gamesetup.h"
#include "../util/util.h"

#include <stdlib.h>

void flib_gamesetup_destroy(flib_gamesetup *gamesetup) {
	if(gamesetup) {
		free(gamesetup->style);
		flib_scheme_destroy(gamesetup->gamescheme);
		flib_map_destroy(gamesetup->map);
		flib_teamlist_destroy(gamesetup->teamlist);
		free(gamesetup);
	}
}

flib_gamesetup *flib_gamesetup_copy(flib_gamesetup *setup) {
	if(!setup) {
		return NULL;
	}

	flib_gamesetup *result = flib_calloc(1, sizeof(flib_gamesetup));
	if(result) {
		result->style = flib_strdupnull(setup->style);
		result->gamescheme = flib_scheme_copy(setup->gamescheme);
		result->map = flib_map_copy(setup->map);
		result->teamlist = flib_teamlist_copy(setup->teamlist);
		if((setup->style && !result->style)
				|| (setup->gamescheme && !result->gamescheme)
				|| (setup->map && !result->map)
				|| (setup->teamlist && !result->teamlist)) {
			flib_gamesetup_destroy(result);
			result = NULL;
		}
	}
	return result;
}