author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 12897 | fc47fc4af6bd |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _PROTO_H #define _PROTO_H #include <QByteArray> #include <QString> #include <QStringList> #include <QObject> class HWProto : public QObject { Q_OBJECT public: HWProto(); static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string); static QByteArray & addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg); static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList); static QString formatChatMsg(const QString & nick, const QString & msg); static QString formatChatMsgForFrontend(const QString & msg); /** * @brief Determines if a chat string represents a chat action and returns the action. * @param string chat string * @return the action-message or NULL if message is no action */ static QString chatStringToAction(const QString & string); }; #endif // _PROTO_H