author | sheepluva |
Tue, 22 Jun 2021 22:13:55 +0200 | |
changeset 15802 | d5c37e78ab83 |
parent 15278 | 16f389fcd462 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef HWFORM_H #define HWFORM_H #include <QMainWindow> #include <QStack> #include <QTime> #include <QPointer> #include <QPropertyAnimation> #include <QUrl> #include <QNetworkReply> #include <QNetworkRequest> #include <QNetworkAccessManager> #include "netserver.h" #include "game.h" #include "ui_hwform.h" #include "SDLInteraction.h" #include "bgwidget.h" #include "campaign.h" #ifdef __APPLE__ #include "InstallController.h" #endif class HWGame; class HWTeam; class HWNamegen; class HWNewNet; class GameUIConfig; class HWNetRegisterServer; class QCloseEvent; class GameSchemeModel; class QSettings; class QSignalMapper; extern bool frontendEffects; extern bool demoIsPresent; extern QString playerHash; class HWForm : public QMainWindow { Q_OBJECT public: HWForm(QWidget *parent = 0, QString styleSheet = ""); Ui_HWForm ui; static GameUIConfig * config; void exit(); void setButtonDescription(QString desc); void backDescription(); void GoToVideos(); void GoToTraining(); void NetConnectQuick(const QString & host, quint16 port); void PlayDemoQuick(const QString & demofilename); private slots: void GoToSaves(); void GoToDemos(); void GoToNet(); void GoToHelp(); void GoToEditWeapons(); void GoToNewWeapons(); void GoToWeapons(int index); void GoToScheme(int index); void GoToEditScheme(); void GoToNewScheme(); void GoToPage(int id); void GoBack(); void OpenSnapshotFolder(); QString getDemoArguments(); void AssociateFiles(); void btnExitPressed(); void IntermediateSetup(); void NewTeam(); void EditTeam(const QString & teamName); void AfterTeamEdit(); void DeleteTeam(const QString & teamName); void DeleteScheme(); void DeleteWeaponSet(); void SimpleGame(); void PlayDemo(); void startTraining(const QString&, const QString&); void StartCampaign(); void NetConnect(); void NetConnectServer(const QString & host, quint16 port, bool useTls); void NetConnectOfficialServer(); void NetStartServer(); void NetRedirected(quint16 port); void NetDisconnect(); void NetConnected(); void NetError(const QString & errmsg); void NetWarning(const QString & wrnmsg); void NetGameEnter(); void NetPassword(const QString & nick); void NetNickRegistered(const QString & nick); void NetNickNotRegistered(const QString & nick); void NetNickTaken(const QString & nick); void NetAuthFailed(); void askRoomPassword(); bool RetryDialog(const QString & title, const QString & label); void NetTeamAccepted(const QString& team); void AddNetTeam(const HWTeam& team); void RemoveNetTeam(const HWTeam& team); void StartMPGame(); void GameStateChanged(GameState gameState); void DemoPresenceChanged(bool hasDemo); void ForcedDisconnect(const QString & reason); void ShowFatalErrorMessage(const QString &); void GetRecord(RecordType type, const QByteArray & record); void CreateNetGame(); void PlayOfficialServerDemo(); void UpdateWeapons(); void DeleteWeapons(QString weaponsName); void AddWeapons(QString weaponsName, QString ammo); void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo); void onFrontendFullscreen(bool value); void onFrontendEffects(bool value); void onFrontendSoundsToggled(bool value); void Music(bool checked); void UpdateCampaignPage(int index); void UpdateCampaignPageTeam(int index); void UpdateCampaignPageProgress(int index); void UpdateCampaignPageMission(int index); void UpdateTrainingPageTeam(int index); void InitCampaignPage(); void RestoreSingleplayerTeamSelection(); void showFeedbackDialog(); void showFeedbackDialogNetChecked(); void NetGameChangeStatus(bool isMaster); void NetGameMaster(); void NetGameSlave(); void AsyncNetServerStart(); void NetLeftRoom(const QString & reason); void selectFirstNetScheme(); void saveDemoWithCustomName(); void openRegistrationPage(); void startGame(); void restartGame(); void FromNetProxySlot(const QByteArray &); private: void _NetConnect(const QString & hostName, quint16 port, bool useTls, QString nick); int AskForNickAndPwd(void); void UpdateTeamsLists(); void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo); void closeEvent(QCloseEvent *event); void CustomizePalettes(); void resizeEvent(QResizeEvent * event); QString stringifyPageId(quint32 id); //void keyReleaseEvent(QKeyEvent *event); enum PageIDs { ID_PAGE_SETUP_TEAM , ID_PAGE_SETUP , ID_PAGE_MULTIPLAYER , ID_PAGE_DEMOS , ID_PAGE_NET , ID_PAGE_NETGAME , ID_PAGE_INFO , ID_PAGE_MAIN , ID_PAGE_GAMESTATS , ID_PAGE_SINGLEPLAYER , ID_PAGE_TRAINING , ID_PAGE_SELECTWEAPON , ID_PAGE_NETSERVER , ID_PAGE_INGAME , ID_PAGE_ROOMSLIST , ID_PAGE_CONNECTING , ID_PAGE_SCHEME , ID_PAGE_ADMIN , ID_PAGE_CAMPAIGN , ID_PAGE_DRAWMAP , ID_PAGE_DATADOWNLOAD , ID_PAGE_VIDEOS , MAX_PAGE }; QPointer<HWGame> game; QPointer<HWNetServer> pnetserver; QPointer<HWNetRegisterServer> pRegisterServer; QPointer<HWTeam> editedTeam; QPointer<HWNewNet> hwnet; HWNamegen * namegen; GameSchemeModel * gameSchemeModel; QStack<int> PagesStack; QString previousCampaignName; QString previousTeamName; QList<MissionInfo> campaignMissionInfo; QTime eggTimer; BGWidget * wBackground; QSignalMapper * pageSwitchMapper; QByteArray m_lastDemo; QPropertyAnimation *animationNewSlide; QPropertyAnimation *animationOldSlide; QPropertyAnimation *animationNewOpacity; QPropertyAnimation *animationOldOpacity; #ifdef __APPLE__ InstallController * panel; #endif void OnPageShown(quint8 id, quint8 lastid=0); }; #endif