Consistently rename "team chat" to "clan chat" (except chat command)
Only change in strings, no functional change.
"Team" and "clan" have defined meanings in HW, but "team chat"
oddly broke this convention. This feature allows chat with your
clan, not with your team, so is now called "clan chat".
/team command unchanged to avoid disruption (for now).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QApplication>
#include <QString>
#include <QCheckBox>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include <utility>
#include "hwform.h"
#include "ui/page/pageoptions.h"
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "binds.h"
#include "campaign.h"
#include <QTextStream>
#include "ThemeModel.h"
// last game info
QList<QVariant> lastGameStartArgs = QList<QVariant>();
GameType lastGameType = gtNone;
QString lastTrainingSubFolder = NULL;
GameCFGWidget * lastGameCfg = NULL;
QString lastGameAmmo = NULL;
TeamSelWidget * lastGameTeamSel = NULL;
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(true, 0),
ammostr(ammo),
m_pTeamSelWidget(pTeamSelWidget)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
lastGameCfg = gamecfg;
lastGameAmmo = ammo;
lastGameTeamSel = pTeamSelWidget;
gameState = gsNotStarted;
gameType = gtNone;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
}
void HWGame::onClientDisconnect()
{
switch (gameType)
{
case gtDemo:
// for video recording we need demo anyway
emit HaveRecord(rtNeither, demo);
break;
case gtNet:
emit HaveRecord(rtDemo, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(rtSave, demo);
else if (gameState == gsFinished)
emit HaveRecord(rtDemo, demo);
else
emit HaveRecord(rtNeither, demo);
}
SetGameState(gsStopped);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendQuickConfig()
{
QByteArray teamscfg;
QAbstractItemModel * themeModel = DataManager::instance().themeModel()->withoutHidden();
HWProto::addStringToBuffer(teamscfg, "TL");
HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount(), 0).data(ThemeModel::ActualNameRole).toString() : "Nature"));
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(teamscfg, "e$template_filter 2");
HWProto::addStringToBuffer(teamscfg, "e$feature_size "+QString::number(rand()%18+4));
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomEverything(team1);
team1.setVoicepack("Default");
HWProto::addStringListToBuffer(teamscfg,
team1.teamGameConfig(100));
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomEverything(team2);
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat));
team2.setVoicepack("Default");
HWProto::addStringListToBuffer(teamscfg,
team2.teamGameConfig(100));
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
RawSendIPC(teamscfg);
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtNone:
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(
tr("A fatal ERROR occured! The game engine had to stop.\n\n"
"We are very sorry for the inconvenience. :-(\n\n"
"If this keeps happening, please click the 'Feedback' button in the main menu!\n\n"
"Last engine message:\n%1")
.arg(QString::fromUtf8(msg.mid(2).left(size - 4))));
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
case 'V':
{
if (msg.at(2) == '?')
sendCampaignVar(msg.right(msg.size() - 3));
else if (msg.at(2) == '!')
writeCampaignVar(msg.right(msg.size() - 3));
break;
}
case 'W':
{
// fetch new window resolution via IPC and save it in the settings
int size = msg.size();
QString newResolution = QString().append(msg.mid(2)).left(size - 4);
QStringList wh = newResolution.split('x');
config->Form->ui.pageOptions->windowWidthEdit->setValue(wh[0].toInt());
config->Form->ui.pageOptions->windowHeightEdit->setValue(wh[1].toInt());
break;
}
case '~':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendConsoleCommand(msgbody);
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
m_netSendBuffer.append(msg);
demo.append(msg);
}
}
}
void HWGame::FromNet(const QByteArray & msg)
{
RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
RawSendIPC(buf);
}
void HWGame::onClientRead()
{
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}
flushNetBuffer();
}
void HWGame::flushNetBuffer()
{
if(m_netSendBuffer.size())
{
emit SendNet(m_netSendBuffer);
m_netSendBuffer.clear();
}
}
QStringList HWGame::getArguments()
{
QStringList arguments;
std::pair<QRect, QRect> resolutions = config->vid_ResolutionPair();
QString nick = config->netNick().toUtf8().toBase64();
arguments << "--internal"; //Must be passed as first argument
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--locale";
// TODO: Don't bother translators with this nonsense and detect this file automatically.
//: IMPORTANT: This text has a special meaning, do not translate it directly. This is the file name of translation files for the game engine, found in Data/Locale/. Usually, you replace “en” with the ISO-639-1 language code of your language.
arguments << tr("en.txt");
arguments << "--frame-interval";
arguments << QString::number(config->timerInterval());
arguments << "--volume";
arguments << QString::number(config->volume());
arguments << "--fullscreen-width";
arguments << QString::number(resolutions.first.width());
arguments << "--fullscreen-height";
arguments << QString::number(resolutions.first.height());
arguments << "--width";
arguments << QString::number(resolutions.second.width());
arguments << "--height";
arguments << QString::number(resolutions.second.height());
arguments << "--raw-quality";
arguments << QString::number(config->translateQuality());
arguments << "--stereo";
arguments << QString::number(config->stereoMode());
if (config->vid_Fullscreen())
arguments << "--fullscreen";
if (config->isShowFPSEnabled())
arguments << "--showfps";
if (config->isAltDamageEnabled())
arguments << "--altdmg";
if (!config->isSoundEnabled())
arguments << "--nosound";
if (!config->isMusicEnabled())
arguments << "--nomusic";
if (!config->isAudioDampenEnabled())
arguments << "--nodampen";
if (!nick.isEmpty()) {
arguments << "--nick";
arguments << nick;
}
if (!config->Form->ui.pageOptions->CBTeamTag->isChecked())
arguments << "--no-teamtag";
if (!config->Form->ui.pageOptions->CBHogTag->isChecked())
arguments << "--no-hogtag";
if (!config->Form->ui.pageOptions->CBHealthTag->isChecked())
arguments << "--no-healthtag";
if (config->Form->ui.pageOptions->CBTagOpacity->isChecked())
arguments << "--translucent-tags";
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
lastGameType = gameType;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
toSendBuf = demofile.readAll();
// run engine
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
lastGameStartArgs.clear();
lastGameType = gtNet;
gameType = gtNet;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
lastGameStartArgs.clear();
lastGameType = gtLocal;
gameType = gtLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
lastGameStartArgs.clear();
lastGameType = gtQLocal;
gameType = gtQLocal;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file, const QString & subFolder)
{
lastGameStartArgs.clear();
lastGameStartArgs.append(file);
lastGameType = gtTraining;
lastTrainingSubFolder = subFolder;
gameType = gtTraining;
training = "Missions/" + subFolder + "/" + file + ".lua";
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
lastGameStartArgs.clear();
lastGameStartArgs.append(camp);
lastGameStartArgs.append(campScript);
lastGameStartArgs.append(campTeam);
lastGameType = gtCampaign;
gameType = gtCampaign;
campaign = camp;
campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
campaignTeam = campTeam;
demo.clear();
Start(false);
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
if (gameType == gtCampaign)
{
emit CampStateChanged(1);
}
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("eforcequit"));
RawSendIPC(buf);
}
void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
QString varToFind = QString::fromUtf8(varToSend);
QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
QByteArray command;
HWProto::addStringToBuffer(command, "V." + varValue);
RawSendIPC(command);
}
void HWGame::writeCampaignVar(const QByteArray & varVal)
{
int i = varVal.indexOf(" ");
if(i < 0)
return;
QString varToWrite = QString::fromUtf8(varVal.left(i));
QString varValue = QString::fromUtf8(varVal.mid(i + 1));
QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(campaignTeam), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}