- New First Aid powerup
- New power progressbar
- Less powerful Desert Eagle
- Bots can use Desert Eagle
- Set TurnTimeLeft to 0 when hh damaged
- Bots can handle situation when ammo is over
- Bots can go in different directions to reach good position, not just only go left or right
- Small fixes for FillLand (use all the array)
- Fixes for world geometry, get rid of one variable
- Added missed in previous commit files
- New test map
#include "vertScrollArea.h"
#include <QResizeEvent>
VertScrArea::VertScrArea(QColor frameColor, QWidget * parent) :
QScrollArea(parent)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Background, frameColor);
setPalette(newPalette);
}
void VertScrArea::resizeEvent(QResizeEvent * event)
{
widget()->resize(event->size().width(), widget()->sizeHint().height());
}