QTfrontend/teamselect.h
author unc0rr
Tue, 11 Jul 2006 21:04:05 +0000
changeset 75 d2b737858ff7
parent 63 27e2b5bb6d4b
child 117 d21a48200772
permissions -rw-r--r--
- New First Aid powerup - New power progressbar - Less powerful Desert Eagle - Bots can use Desert Eagle - Set TurnTimeLeft to 0 when hh damaged - Bots can handle situation when ammo is over - Bots can go in different directions to reach good position, not just only go left or right - Small fixes for FillLand (use all the array) - Fixes for world geometry, get rid of one variable - Added missed in previous commit files - New test map

#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED

#include <QWidget>
#include <QVBoxLayout>
class QFrame;

#include <list>
#include <map>

class TeamSelWidget;
class FrameTeams;

using namespace std;

struct tmprop
{
  tmprop(QString nm) : teamName(nm) {};
  QString teamName;
  QString pixmapFileName;
  bool operator==(const tmprop& t1) const {
    return teamName==t1.teamName;
  };
  bool operator<(const tmprop& t1) const {
    return teamName<t1.teamName;
  };
};

class TeamSelWidget : public QWidget
{
  Q_OBJECT
 
 public:
  TeamSelWidget(QWidget* parent=0);
  void addTeam(tmprop team);
  void removeTeam(tmprop team);

private slots:
  void changeTeamStatus(tmprop team);

 private:
  void addScrArea(FrameTeams* pfteams, QColor color);
  FrameTeams* frameDontPlaying;
  FrameTeams* framePlaying;

  QVBoxLayout mainLayout;

  list<tmprop> curPlayingTeams;
  list<tmprop> curDontPlayingTeams;
};

#endif // _TEAM_SELECT_INCLUDED