Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where
import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString as BW
import qualified Data.ByteString.Char8 as B
import qualified Control.Exception as E
import System.Entropy
-----------------------------
import CoreTypes
import Utils
acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = E.bracket openHandle closeHandle f
where
f ch = forever $
do
(sock, sockAddr) <- Network.Socket.accept servSock
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan' <- newChan
uid <- newUnique
salt <- liftM (B.pack . Base64.encode . BW.unpack) $ hGetEntropy ch 18
let newClient =
(ClientInfo
uid
sendChan'
sock
clientHost
currentTime
""
""
salt
False
False
0
0
False
False
False
False
False
False
False
False
Nothing
Nothing
newEventsInfo
newEventsInfo
newEventsInfo
0
)
writeChan chan $ Accept newClient
return ()