Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
# XXX Emscripten:
# This file is copied as-is from the CMake source tree. Due to how CMake
# platform toolchain files work, we must have a copy of this file located
# relative to Emscripten platform toolchain file, or file inclusion order
# in cmGlobalGenerator::EnableLanguage will not find Emscripten.cmake
# toolchain file, and as a result, it is not possible to set the default
# compilation output suffix to .js, and as a consequence the script
# check_function_exists() will not function properly (it will try to
# build to wrong file suffix)
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# This file is included by cmGlobalGenerator::EnableLanguage.
# It is included after the compiler has been determined, so
# we know things like the compiler name and if the compiler is gnu.
# before cmake 2.6 these variables were set in cmMakefile.cxx. This is still
# done to keep scripts and custom language and compiler modules working.
# But they are reset here and set again in the platform files for the target
# platform, so they can be used for testing the target platform instead
# of testing the host platform.
set(APPLE )
set(UNIX )
set(CYGWIN )
set(WIN32 )
# include Generic system information
include(CMakeGenericSystem)
# 2. now include SystemName.cmake file to set the system specific information
set(CMAKE_SYSTEM_INFO_FILE Platform/${CMAKE_SYSTEM_NAME})
include(${CMAKE_SYSTEM_INFO_FILE} OPTIONAL RESULT_VARIABLE _INCLUDED_SYSTEM_INFO_FILE)
if(NOT _INCLUDED_SYSTEM_INFO_FILE)
message("System is unknown to cmake, create:\n${CMAKE_SYSTEM_INFO_FILE}"
" to use this system, please send your config file to "
"cmake@www.cmake.org so it can be added to cmake")
if(EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt)
configure_file(${CMAKE_BINARY_DIR}/CMakeCache.txt
${CMAKE_BINARY_DIR}/CopyOfCMakeCache.txt COPYONLY)
message("Your CMakeCache.txt file was copied to CopyOfCMakeCache.txt. "
"Please send that file to cmake@www.cmake.org.")
endif()
endif()
# optionally include a file which can do extra-generator specific things, e.g.
# CMakeFindEclipseCDT4.cmake asks gcc for the system include dirs for the Eclipse CDT4 generator
if(CMAKE_EXTRA_GENERATOR)
string(REPLACE " " "" _CMAKE_EXTRA_GENERATOR_NO_SPACES ${CMAKE_EXTRA_GENERATOR} )
include("CMakeFind${_CMAKE_EXTRA_GENERATOR_NO_SPACES}" OPTIONAL)
endif()
# for most systems a module is the same as a shared library
# so unless the variable CMAKE_MODULE_EXISTS is set just
# copy the values from the LIBRARY variables
# this has to be done after the system information has been loaded
if(NOT CMAKE_MODULE_EXISTS)
set(CMAKE_SHARED_MODULE_PREFIX "${CMAKE_SHARED_LIBRARY_PREFIX}")
set(CMAKE_SHARED_MODULE_SUFFIX "${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()
set(CMAKE_SYSTEM_SPECIFIC_INFORMATION_LOADED 1)