It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
# Configure for Qt4
set(QT_MIN_VERSION "4.5.0")
include(CheckLibraryExists)
set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG FALSE)
set(QT_USE_QTXML FALSE)
set(QT_USE_QTOPENGL FALSE)
set(QT_USE_QTMAIN TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
# Check if we need zlib
check_library_exists("${QT_QTCORE_LIBRARY}" inflateInit2_ ${QT_LIBRARY_DIR} QT_PROVIDES_ZLIB_FUNCTIONS)
if(NOT QT_PROVIDES_ZLIB_FUNCTIONS)
find_package(ZLIB REQUIRED)
set(HW_LINK_LIBS ${ZLIB_LIBRARIES} ${HW_LINK_LIBS})
endif()
# Configure for SDL
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
include_directories(.)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLMIXER_INCLUDE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/misc/quazip)
if(UNIX)
# HACK: in freebsd cannot find iconv.h included via SDL.h
include_directories("/usr/local/include")
endif(UNIX)
if(WIN32 AND NOT UNIX)
set(HEDGEWARS_BINDIR ".")
set(HEDGEWARS_DATADIR "../share/")
add_definitions(-DUSE_XFIRE)
else()
set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
if(DEFINED DATA_INSTALL_DIR)
set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
else()
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
endif()
#only the cocoa version of qt supports building 64 bit apps
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
endif()
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)
set(hwfr_src
${ModelCpp}
${NetCpp}
${UIcpp}
${UtilCpp}
achievements.cpp
binds.cpp
drawmapscene.cpp
game.cpp
gameuiconfig.cpp
HWApplication.cpp
hwform.cpp
main.cpp
team.cpp
ui_hwform.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
)
#xfire integration
if(WIN32)
set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp)
endif(WIN32)
if(MINGW)
# resource compilation for mingw
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
set(hwfr_src ${hwfr_src} hedgewars.rc)
endif(MINGW)
file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)
set(hwfr_moc_hdrs
${ModelHdr}
${NetHdr}
${UIhdr}
drawmapscene.h
game.h
gameuiconfig.h
HWApplication.h
hwform.h
team.h
)
set(hwfr_hdrs
${UtilHdr}
team.h
achievements.h
binds.h
ui_hwform.h
KB.h
hwconsts.h
sdlkeys.h
)
set(hwfr_rez hedgewars.qrc)
qt4_add_resources(hwfr_rez_src ${hwfr_rez})
qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
if(APPLE)
set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
set(HW_LINK_LIBS IOKit ${HW_LINK_LIBS})
if(NOT NOAUTOUPDATE)
find_package(Sparkle)
if(SPARKLE_FOUND)
add_definitions(-DSPARKLE_ENABLED)
set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm)
set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS})
endif()
endif()
endif()
add_executable(hedgewars WIN32
${hwfr_src}
${hwfr_moc_srcs}
${hwfr_hdrs}
${hwfr_rez_src}
)
set(HW_LINK_LIBS
quazip
${QT_LIBRARIES}
${SDL_LIBRARY}
${SDLMIXER_LIBRARY}
${HW_LINK_LIBS}
)
if(WIN32 AND NOT UNIX)
if(NOT SDL_LIBRARY)
set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL)
endif()
set(HW_LINK_LIBS
${HW_LINK_LIBS}
ole32
oleaut32
winspool
uuid
)
endif()
target_link_libraries(hedgewars ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})