gameServer/HWProtoInRoomState.hs
author nemo
Sun, 24 May 2009 02:41:34 +0000
changeset 2098 c977d7f2aa09
parent 1977 2284d7fefe4f
child 2126 cb249fa8e3da
permissions -rw-r--r--
Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine

module HWProtoInRoomState where

import qualified Data.Foldable as Foldable
import qualified Data.IntMap as IntMap
import qualified Data.Map as Map
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils


handleCmd_inRoom :: CmdHandler

handleCmd_inRoom clID clients _ ["CHAT", msg] =
	[AnswerOthersInRoom ["CHAT", clientNick, msg]]
	where
		clientNick = nick $ clients IntMap.! clID


handleCmd_inRoom clID clients rooms ["PART"] =
	if isMaster client then
		[RemoveRoom]
	else
		[RoomRemoveThisClient]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs) =
	if isMaster client then
		[ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)})
		, AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
	else
		[ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID

handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
	| length hhsInfo == 16 =
	if length (teams room) == 6 then
		[Warning "too many teams"]
	else if canAddNumber <= 0 then
		[Warning "too many hedgehogs"]
	else if isJust findTeam then
		[Warning "already have a team with same name"]
	else if gameinprogress room then
		[Warning "round in progress"]
	else if isRestrictedTeams room then
		[Warning "restricted"]
	else
		[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
		AnswerThisClient ["TEAM_ACCEPTED", name],
		AnswerOthersInRoom $ teamToNet newTeam,
		AnswerOthersInRoom ["TEAM_COLOR", name, color]
		]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		canAddNumber = 48 - (sum . map hhnum $ teams room)
		findTeam = find (\t -> name == teamname t) $ teams room
		newTeam = (TeamInfo (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
		difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
		hhsList [] = []
		hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
		newTeamHHNum = min 4 canAddNumber


handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName] =
	if noSuchTeam then
		[Warning "REMOVE_TEAM: no such team"]
	else
		if not $ nick client == teamowner team then
			[ProtocolError "Not team owner!"]
		else
			[RemoveTeam teamName]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room


handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr] =
	if not $ isMaster client then
		[ProtocolError "Not room master"]
	else
		if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
			[]
		else
			[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
			AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room
		canAddNumber = 48 - (sum . map hhnum $ teams room)


handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor] =
	if not $ isMaster client then
		[ProtocolError "Not room master"]
	else
		if noSuchTeam then
			[]
		else
			[ModifyRoom $ modifyTeam team{teamcolor = newColor},
			AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor]]
	where
		noSuchTeam = isNothing findTeam
		team = fromJust findTeam
		findTeam = find (\t -> teamName == teamname t) $ teams room
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)


handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
	[ModifyClient (\c -> c{isReady = not $ isReady client}),
	ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
	AnswerThisRoom $ [if isReady client then "NOT_READY" else "READY", nick client]]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients rooms ["START_GAME"] =
	if isMaster client && (playersIn room == readyPlayers room) && (not $ gameinprogress room) then
		if enoughClans then
			[ModifyRoom
					(\r -> r{
						gameinprogress = True,
						roundMsgs = empty,
						leftTeams = [],
						teamsAtStart = teams r}
					),
			AnswerThisRoom ["RUN_GAME"]]
		else
			[Warning "Less than two clans!"]
	else
		[]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room


handleCmd_inRoom _ _ rooms ["EM", msg] =
	[ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}),
	AnswerOthersInRoom ["EM", msg]]


handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
	if isMaster client then
		[ModifyRoom
				(\r -> r{
					gameinprogress = False,
					readyPlayers = 0,
					roundMsgs = empty,
					leftTeams = [],
					teamsAtStart = []}
				),
		UnreadyRoomClients
		] ++ answerRemovedTeams
	else
		[]
	where
		client = clients IntMap.! clID
		room = rooms IntMap.! (roomID client)
		answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room


handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"] =
	if isMaster client then
		[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
	else
		[ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID


handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"] =
	if isMaster client then
		[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
	else
		[ProtocolError "Not room master"]
	where
		client = clients IntMap.! clID

handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
	if not $ isMaster client then
		[]
	else
		if noSuchClient then
			[]
		else
			if (kickID == clID) || (roomID client /= roomID kickClient) then
				[]
			else
				[KickRoomClient kickID]
	where
		client = clients IntMap.! clID
		maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
		noSuchClient = isNothing maybeClient
		kickClient = fromJust maybeClient
		kickID = clientUID kickClient


handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]