/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//** * This file contains important constants which might need to be changed to adapt to * changes in the engine or protocols. * * It also contains getter functions for some constants (in particular for constants * that are important for the layout of data structures), so that client code can * query the constants that the library was built with. */#ifndef HWCONSTS_H_#define HWCONSTS_H_#include <inttypes.h>#include <stddef.h>#include <stdbool.h>#define HEDGEHOGS_PER_TEAM 8#define DEFAULT_HEDGEHOG_COUNT 4#define DEFAULT_COLOR_INDEX 0#define NETGAME_DEFAULT_PORT 46631#define PROTOCOL_VERSION 42#define MIN_SERVER_VERSION 1//! Used for sending scripts to the engine#define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"#define WEAPONS_COUNT 56// TODO allow frontend to override these?/*! A merge of mikade/bugq colours w/ a bit of channel feedback */#define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \ UINT32_C(0xff4980c1), /*! blue */ \ UINT32_C(0xff1de6ba), /*! teal */ \ UINT32_C(0xffb541ef), /*! purple */ \ UINT32_C(0xffe55bb0), /*! pink */ \ UINT32_C(0xff20bf00), /*! green */ \ UINT32_C(0xfffe8b0e), /*! orange */ \ UINT32_C(0xff5f3605), /*! brown */ \ UINT32_C(0xffffff01), /*! yellow */ \ /*! add new colors here */ \ 0 } /*! Keep this 0 at the end */extern const size_t flib_teamcolor_count;extern const uint32_t flib_teamcolors[];/** * Returns the team color (ARGB) corresponding to the color index (0 if index out of bounds) */uint32_t flib_get_teamcolor(int colorIndex);/** * Returns the number of team colors (i.e. the length of the flib_teamcolors array) */int flib_get_teamcolor_count();/** * Returns the HEDGEHOGS_PER_TEAM constant */int flib_get_hedgehogs_per_team();/** * Returns the WEAPONS_COUNT constant */int flib_get_weapons_count();/*! * These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to * ini settings, engine commands and positions in the network protocol (the last is encoded in the * order of settings/mods). */typedef struct { const char *name; //!< A name identifying this setting (used as key in the schemes file) const char *engineCommand; //!< The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting) const bool maxMeansInfinity; //!< If true, send a very high number to the engine if the setting is equal to its maximum const bool times1000; //!< If true (for time-based settings), multiply the setting by 1000 before sending it to the engine. const int min; //!< The smallest allowed value const int max; //!< The highest allowed value const int def; //!< The default value} flib_metascheme_setting;typedef struct { const char *name; //!< A name identifying this mod (used as key in the schemes file) const int bitmaskIndex; //!< Mods are sent to the engine in a single integer, this field describes which bit of that integer is used //! for this particular mod.} flib_metascheme_mod;typedef struct { const int settingCount; const int modCount; const flib_metascheme_setting *settings; const flib_metascheme_mod *mods;} flib_metascheme;extern const flib_metascheme flib_meta;const flib_metascheme *flib_get_metascheme();#endif