Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "wrappers.h"
#include "openalbridge_t.h"
void *Malloc (size_t nbytes) {
void *aptr;
if ((aptr = malloc(nbytes)) == NULL) {
fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
abort();
}
return aptr;
}
void *Realloc (void *aptr, size_t nbytes) {
aptr = realloc(aptr, nbytes);
if (aptr == NULL) {
fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
abort();
}
return aptr;
}
FILE *Fopen (const char *fname, char *mode) {
FILE *fp;
fp = fopen(fname,mode);
if (fp == NULL)
fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'\n", fname, mode);
return fp;
}
al_sound_t new_sound_el (void) {
al_sound_t sound;
sound.filename = NULL;
sound.buffer = -1;
sound.source_index = -1;
sound.is_used = AL_FALSE;
return sound;
}
al_sound_t init_sound_el (const char *str) {
al_sound_t sound;
sound.filename = str;
sound.source_index = -1;
sound.is_used = AL_TRUE;
alGenBuffers(1, &sound.buffer);
return sound;
}