Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPixmap>
#include <QPainter>
#include <QStyleFactory>
#include <algorithm>
#include "teamselhelper.h"
#include "hwconsts.h"
#include "frameTeam.h"
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
colorButt(0)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(3);
mainLayout.setMargin(0);
this->setMaximumHeight(38);
this->setMinimumHeight(38);
QIcon difficultyIcon=team.isNetTeam() ?
QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty))
: QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty));
butt = new QPushButton(difficultyIcon, team.TeamName, this);
butt->setFlat(true);
butt->setToolTip(team.Owner);
mainLayout.addWidget(butt);
butt->setStyleSheet("QPushButton{"
"icon-size: 48px;"
"text-align: left;"
"background-color: #0d0544;"
"color: orange;"
"font: bold;"
"border-width: 2px;"
"margin: 6px 0px 6px 0px;"
"}");
if(m_isPlaying) {
// team color
colorButt = new QPushButton(this);
colorButt->setMaximumWidth(26);
colorButt->setMinimumHeight(26);
colorButt->setGeometry(0, 0, 26, 26);
changeTeamColor();
connect(colorButt, SIGNAL(clicked()), this, SLOT(changeTeamColor()));
mainLayout.addWidget(colorButt);
phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), this);
connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
mainLayout.addWidget(phhoger);
} else {
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
//QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::setInteractivity(bool interactive)
{
if(m_team.isNetTeam()) {
butt->setEnabled(interactive);
}
colorButt->setEnabled(interactive);
phhoger->setEnabled(interactive);
}
void TeamShowWidget::setHHNum(unsigned int num)
{
phhoger->setHHNum(num);
}
void TeamShowWidget::hhNumChanged()
{
m_team.numHedgehogs=phhoger->getHedgehogsNum();
emit hhNmChanged(m_team);
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
/*HWTeamTempParams TeamShowWidget::getTeamParams() const
{
if(!phhoger) throw;
HWTeamTempParams params;
params.numHedgehogs=phhoger->getHedgehogsNum();
params.teamColor=colorButt->palette().color(QPalette::Button);
return params;
}*/
void TeamShowWidget::changeTeamColor(QColor color)
{
FrameTeams* pOurFrameTeams=dynamic_cast<FrameTeams*>(parentWidget());
if(!color.isValid()) {
if(++pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
color=*pOurFrameTeams->currentColor;
} else {
// set according color iterator
pOurFrameTeams->currentColor=std::find(pOurFrameTeams->availableColors.begin(),
pOurFrameTeams->availableColors.end(), color);
if(pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
// error condition
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
}
colorButt->setStyleSheet(QString("QPushButton{"
"background-color: %1;"
"border-width: 1px;"
"border-radius: 2px;"
"}").arg(pOurFrameTeams->currentColor->name()));
m_team.teamColor=color;
emit teamColorChanged(m_team);
}
HWTeam TeamShowWidget::getTeam() const
{
return m_team;
}