Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <algorithm>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>
#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"
void TeamSelWidget::addTeam(HWTeam team)
{
if(team.isNetTeam()) {
framePlaying->addTeam(team, true);
curPlayingTeams.push_back(team);
connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(netTeamStatusChanged(const HWTeam&)));
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
} else {
frameDontPlaying->addTeam(team, false);
curDontPlayingTeams.push_back(team);
if(m_acceptOuter) {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
} else {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::setInteractivity(bool interactive)
{
framePlaying->setInteractivity(interactive);
}
void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->numHedgehogs=team.numHedgehogs;
emit hhogsNumChanged(team);
}
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->teamColor=team.teamColor;
emit teamColorChanged(team);
}
void TeamSelWidget::changeHHNum(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->numHedgehogs=team.numHedgehogs;
framePlaying->setHHNum(team);
}
void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.TeamName);
return;
}
itPlay->teamColor=team.teamColor;
framePlaying->setTeamColor(team);
}
void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
for(;;) {
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
if(itPlay==curPlayingTeams.end())
{
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.TeamName);
break;
}
if(itPlay->isNetTeam()) {
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
framePlaying->removeTeam(team);
curPlayingTeams.erase(itPlay);
break;
}
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::netTeamStatusChanged(const HWTeam& team)
{
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
}
//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team)
//{
//curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team));
//}
void TeamSelWidget::changeTeamStatus(HWTeam team)
{
QList<HWTeam>::iterator itDontPlay=std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team);
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
bool willBePlaying=itDontPlay!=curDontPlayingTeams.end();
if(!willBePlaying) {
// playing team => dont playing
curDontPlayingTeams.push_back(*itPlay);
emit teamNotPlaying(*itPlay);
curPlayingTeams.erase(itPlay);
} else {
// return if max playing teams reached
if(framePlaying->isFullTeams()) return;
// dont playing team => playing
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
itDontPlay->teamColor=framePlaying->getNextColor();
curPlayingTeams.push_back(*itDontPlay);
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
curDontPlayingTeams.erase(itDontPlay);
}
FrameTeams* pRemoveTeams;
FrameTeams* pAddTeams;
if(!willBePlaying) {
pRemoveTeams=framePlaying;
pAddTeams=frameDontPlaying;
} else {
pRemoveTeams=frameDontPlaying;
pAddTeams=framePlaying;
}
pAddTeams->addTeam(team, willBePlaying);
pRemoveTeams->removeTeam(team);
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) {
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(pre_changeTeamStatus(HWTeam)));
} else {
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
this, SLOT(changeTeamStatus(HWTeam)));
}
if(willBePlaying) {
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
this, SLOT(hhNumChanged(const HWTeam&)));
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
this, SLOT(proxyTeamColorChanged(const HWTeam&)));
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
}
QSize szh=pAddTeams->sizeHint();
QSize szh1=pRemoveTeams->sizeHint();
if(szh.isValid() && szh1.isValid()) {
pAddTeams->resize(pAddTeams->size().width(), szh.height());
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
}
emit setEnabledGameStart(curPlayingTeams.size()>1);
}
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
{
VertScrArea* area = new VertScrArea(color);
area->setWidget(pfteams);
mainLayout.addWidget(area, 30);
if (fixedHeight > 0)
{
area->setMinimumHeight(fixedHeight);
area->setMaximumHeight(fixedHeight);
area->setStyleSheet(
"FrameTeams{"
"border: solid;"
"border-width: 1px;"
"border-radius: 16px;"
"border-color: #ffcc00;"
"}"
);
}
}
TeamSelWidget::TeamSelWidget(QWidget* parent) :
QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
setTitle(QGroupBox::tr("Playing teams"));
framePlaying = new FrameTeams();
frameDontPlaying = new FrameTeams();
QPalette p;
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250);
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
QPushButton * btnSetup = new QPushButton(this);
btnSetup->setText(QPushButton::tr("Setup"));
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
mainLayout.addWidget(btnSetup);
}
void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
m_acceptOuter=acceptOuter;
}
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
QList<HWTeam>::iterator it;
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
//framePlaying->removeTeam(*it);
//}
framePlaying->resetTeams();
framePlaying->resetColors();
curPlayingTeams.clear();
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
//frameDontPlaying->removeTeam(*it);
//}
frameDontPlaying->resetTeams();
curDontPlayingTeams.clear();
for (QList<HWTeam>::ConstIterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
addTeam(*it);
}
}
bool TeamSelWidget::isPlaying(HWTeam team) const
{
return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end();
}
QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
return curPlayingTeams;
}
QList<HWTeam> TeamSelWidget::getDontPlayingTeams() const
{
return curDontPlayingTeams;
}
void TeamSelWidget::pre_changeTeamStatus(HWTeam team)
{
team.teamColor=framePlaying->getNextColor();
emit acceptRequested(team);
}