Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFile>
#include <QTextStream>
#include <QApplication>
#include <QStringList>
#include <QLineEdit>
#include <QCryptographicHash>
#include <QSettings>
#include "team.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "hats.h"
HWTeam::HWTeam(const QString & teamname) :
difficulty(0),
numHedgehogs(4),
m_isNetTeam(false)
{
TeamName = teamname;
OldTeamName = TeamName;
for (int i = 0; i < 8; i++)
{
Hedgehogs[i].Name.sprintf("hedgehog %d", i);
Hedgehogs[i].Hat = "NoHat";
}
Grave = "Statue";
Fort = "Plane";
Voicepack = "Default";
Flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].action = cbinds[i].action;
binds[i].strbind = cbinds[i].strbind;
}
Rounds = 0;
Wins = 0;
}
HWTeam::HWTeam(const QStringList& strLst) :
numHedgehogs(4),
m_isNetTeam(true)
{
// net teams are configured from QStringList
if(strLst.size() != 23) throw HWTeamConstructException();
TeamName = strLst[0];
Grave = strLst[1];
Fort = strLst[2];
Voicepack = strLst[3];
Flag = strLst[4];
Owner = strLst[5];
difficulty = strLst[6].toUInt();
for(int i = 0; i < 8; i++)
{
Hedgehogs[i].Name=strLst[i * 2 + 7];
Hedgehogs[i].Hat=strLst[i * 2 + 8];
// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat
// Checking net teams is probably pointless, but can't hurt.
if (Hedgehogs[i].Hat.length() == 0) Hedgehogs[i].Hat = "NoHat";
}
Rounds = 0;
Wins = 0;
}
HWTeam::HWTeam() :
difficulty(0),
numHedgehogs(4),
m_isNetTeam(false)
{
TeamName = QString("Team");
for (int i = 0; i < 8; i++)
{
Hedgehogs[i].Name.sprintf("hedgehog %d", i);
Hedgehogs[i].Hat = "NoHat";
}
Grave = QString("Simple"); // default
Fort = QString("Island"); // default
Voicepack = "Default";
Flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].action = cbinds[i].action;
binds[i].strbind = cbinds[i].strbind;
}
Rounds = 0;
Wins = 0;
}
bool HWTeam::LoadFromFile()
{
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".ini", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
TeamName = teamfile.value("Team/Name", TeamName).toString();
Grave = teamfile.value("Team/Grave", "Statue").toString();
Fort = teamfile.value("Team/Fort", "Plane").toString();
Voicepack = teamfile.value("Team/Voicepack", "Default").toString();
Flag = teamfile.value("Team/Flag", "hedgewars").toString();
difficulty = teamfile.value("Team/Difficulty", 0).toInt();
Rounds = teamfile.value("Team/Rounds", 0).toInt();
Wins = teamfile.value("Team/Wins", 0).toInt();
for(int i = 0; i < 8; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
Hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i)).toString();
Hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
Hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
Hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
Hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
Hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
}
for(int i = 0; i < BINDS_NUMBER; i++)
binds[i].strbind = teamfile.value(QString("Binds/%1").arg(binds[i].action), cbinds[i].strbind).toString();
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
else
break;
return true;
}
bool HWTeam::FileExists()
{
QFile f(cfgdir->absolutePath() + "/Teams/" + TeamName + ".ini");
return f.exists();
}
bool HWTeam::DeleteFile()
{
if(m_isNetTeam)
return false;
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".ini");
cfgfile.remove();
return true;
}
bool HWTeam::SaveToFile()
{
if (OldTeamName != TeamName)
{
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".ini");
cfgfile.remove();
OldTeamName = TeamName;
}
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + TeamName + ".ini", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Team/Name", TeamName);
teamfile.setValue("Team/Grave", Grave);
teamfile.setValue("Team/Fort", Fort);
teamfile.setValue("Team/Voicepack", Voicepack);
teamfile.setValue("Team/Flag", Flag);
teamfile.setValue("Team/Difficulty", difficulty);
teamfile.setValue("Team/Rounds", Rounds);
teamfile.setValue("Team/Wins", Wins);
for(int i = 0; i < 8; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
teamfile.setValue(hh + "Name", Hedgehogs[i].Name);
teamfile.setValue(hh + "Hat", Hedgehogs[i].Hat);
teamfile.setValue(hh + "Rounds", Hedgehogs[i].Rounds);
teamfile.setValue(hh + "Kills", Hedgehogs[i].Kills);
teamfile.setValue(hh + "Deaths", Hedgehogs[i].Deaths);
teamfile.setValue(hh + "Suicides", Hedgehogs[i].Suicides);
}
for(int i = 0; i < BINDS_NUMBER; i++)
teamfile.setValue(QString("Binds/%1").arg(binds[i].action), binds[i].strbind);
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
else
break;
return true;
}
void HWTeam::SetToPage(HWForm * hwform)
{
hwform->ui.pageEditTeam->TeamNameEdit->setText(TeamName);
hwform->ui.pageEditTeam->CBTeamLvl->setCurrentIndex(difficulty);
for(int i = 0; i < 8; i++)
{
hwform->ui.pageEditTeam->HHNameEdit[i]->setText(Hedgehogs[i].Name);
if (Hedgehogs[i].Hat.startsWith("Reserved"))
hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData("Reserved "+Hedgehogs[i].Hat.remove(0,40), Qt::DisplayRole));
else
hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData(Hedgehogs[i].Hat, Qt::DisplayRole));
}
hwform->ui.pageEditTeam->CBGrave->setCurrentIndex(hwform->ui.pageEditTeam->CBGrave->findText(Grave));
hwform->ui.pageEditTeam->CBFlag->setCurrentIndex(hwform->ui.pageEditTeam->CBFlag->findText(Flag));
hwform->ui.pageEditTeam->CBFort->setCurrentIndex(hwform->ui.pageEditTeam->CBFort->findText(Fort));
hwform->ui.pageEditTeam->CBVoicepack->setCurrentIndex(hwform->ui.pageEditTeam->CBVoicepack->findText(Voicepack));
//hwform->ui.pageEditTeam->CBFort_activated(Fort);
for(int i = 0; i < BINDS_NUMBER; i++)
{
hwform->ui.pageEditTeam->CBBind[i]->setCurrentIndex(hwform->ui.pageEditTeam->CBBind[i]->findData(binds[i].strbind));
}
}
void HWTeam::GetFromPage(HWForm * hwform)
{
TeamName = hwform->ui.pageEditTeam->TeamNameEdit->text();
difficulty = hwform->ui.pageEditTeam->CBTeamLvl->currentIndex();
for(int i = 0; i < 8; i++)
{
Hedgehogs[i].Name = hwform->ui.pageEditTeam->HHNameEdit[i]->text();
if (hwform->ui.pageEditTeam->HHHats[i]->currentText().startsWith("Reserved"))
Hedgehogs[i].Hat = "Reserved"+playerHash+hwform->ui.pageEditTeam->HHHats[i]->currentText().remove(0,9);
else
Hedgehogs[i].Hat = hwform->ui.pageEditTeam->HHHats[i]->currentText();
}
Grave = hwform->ui.pageEditTeam->CBGrave->currentText();
Fort = hwform->ui.pageEditTeam->CBFort->currentText();
Voicepack = hwform->ui.pageEditTeam->CBVoicepack->currentText();
Flag = hwform->ui.pageEditTeam->CBFlag->currentText();
for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].strbind = hwform->ui.pageEditTeam->CBBind[i]->itemData(hwform->ui.pageEditTeam->CBBind[i]->currentIndex()).toString();
}
}
QStringList HWTeam::TeamGameConfig(quint32 InitHealth) const
{
QStringList sl;
if (m_isNetTeam)
{
sl.push_back(QString("eaddteam %3 %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName).arg(QString(QCryptographicHash::hash(Owner.toLatin1(), QCryptographicHash::Md5).toHex())));
sl.push_back("erdriven");
}
else sl.push_back(QString("eaddteam %3 %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName).arg(playerHash));
sl.push_back(QString("egrave " + Grave));
sl.push_back(QString("efort " + Fort));
sl.push_back(QString("evoicepack " + Voicepack));
sl.push_back(QString("eflag " + Flag));
if (!m_isNetTeam)
for(int i = 0; i < BINDS_NUMBER; i++)
if(!binds[i].strbind.isEmpty())
sl.push_back(QString("ebind " + binds[i].strbind + " " + binds[i].action));
for (int t = 0; t < numHedgehogs; t++)
{
sl.push_back(QString("eaddhh %1 %2 %3")
.arg(QString::number(difficulty),
QString::number(InitHealth),
Hedgehogs[t].Name));
sl.push_back(QString("ehat %1")
.arg(Hedgehogs[t].Hat));
}
return sl;
}
bool HWTeam::isNetTeam() const
{
return m_isNetTeam;
}
bool HWTeam::operator==(const HWTeam& t1) const {
return TeamName==t1.TeamName;
}
bool HWTeam::operator<(const HWTeam& t1) const {
return TeamName<t1.TeamName; // if names are equal - test if it is net team
}