QTfrontend/statsPage.h
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
parent 3236 4ab3917d7d44
child 3788 9aa8a832e296
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef STATSPAGE_H
#define STATSPAGE_H

#include <QVector>
#include <QMap>
#include <QGraphicsView>
#include "pages.h"

class FitGraphicsView : public QGraphicsView
{
    Q_OBJECT

public:
    FitGraphicsView(QWidget* parent = 0);

protected:
    void resizeEvent(QResizeEvent * event);
};

class PageGameStats : public AbstractPage
{
    Q_OBJECT

public:
    PageGameStats(QWidget* parent = 0);

    QPushButton *BtnBack;
    QLabel *labelGameStats;
    FitGraphicsView * graphic;

public slots:
    void GameStats(char type, const QString & info);
    void clear();
    void renderStats();

private:
    void AddStatText(const QString & msg);

    QMap<quint32, QVector<quint32> > healthPoints;
};

#endif // STATSPAGE_H