QTfrontend/hwform.cpp
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
changeset 3608 c509bbc779e7
parent 3324 339b271d6641
child 3697 d5b30d6373fc
permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QFile>
#include <QTextStream>
#include <QMessageBox>
#include <QPushButton>
#include <QListWidget>
#include <QStackedLayout>
#include <QLineEdit>
#include <QLabel>
#include <QRadioButton>
#include <QSpinBox>
#include <QCloseEvent>
#include <QCheckBox>
#include <QTextBrowser>
#include <QAction>
#include <QTimer>
#include <QScrollBar>
#include <QDataWidgetMapper>
#include <QTableView>
#include <QCryptographicHash>

#include "hwform.h"
#include "game.h"
#include "team.h"
#include "namegen.h"
#include "teamselect.h"
#include "selectWeapon.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "statsPage.h"
#include "hwconsts.h"
#include "newnetclient.h"
#include "gamecfgwidget.h"
#include "netserverslist.h"
#include "netudpserver.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "input_ip.h"
#include "ammoSchemeModel.h"
#include "bgwidget.h"
#include "xfire.h"

#ifdef __APPLE__
#include "CocoaInitializer.h"
#include "M3Panel.h"
#ifdef SPARKLE_ENABLED
#define SPARKLE_APPCAST_URL "http://www.hedgewars.org/download/appcast.xml"
#include "SparkleAutoUpdater.h"
#endif
#endif

// I started handing this down to each place it touches, but it was getting ridiculous
// and this one flag does not warrant a static class
bool frontendEffects = true;
QString playerHash;

HWForm::HWForm(QWidget *parent)
  : QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0)
{
#ifdef USE_XFIRE
    xfire_init();
#endif
    gameSettings = new QSettings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat);
    frontendEffects = gameSettings->value("frontend/effects", true).toBool();
    playerHash = QString(QCryptographicHash::hash(gameSettings->value("net/nick","").toString().toLatin1(), QCryptographicHash::Md5).toHex());

    ui.setupUi(this);
    setMinimumSize(760, 580);

    CustomizePalettes();
    
    ui.pageOptions->CBResolution->addItems(sdli.getResolutions());

    config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");

    namegen = new HWNamegen();

#ifdef __APPLE__
        panel = new M3Panel;
#ifdef SPARKLE_ENABLED
        AutoUpdater* updater;
        CocoaInitializer initializer;
        updater = new SparkleAutoUpdater(SPARKLE_APPCAST_URL);
    if(updater && config->isAutoUpdateEnabled())
            updater->checkForUpdates();
#endif        
#endif

    UpdateTeamsLists();
    UpdateWeapons();

    connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
    onFrontendFullscreen(config->isFrontendFullscreen());

    connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
    connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
    connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType()));
    connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
    connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
    connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));

    connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
    connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));

    connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
    connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames()));

    connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
    connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
        ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
    connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
    connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));

    connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
    connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));

    connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
    connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
    connect(ui.pageOptions->BtnDeleteTeam, SIGNAL(clicked()), this, SLOT(DeleteTeam()));
    connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
    connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
    connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
    connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));

    connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
    connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
    connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));

    connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));

    connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
        ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
        ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
    connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));

    connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));

    connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
    connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
    connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
    connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
    connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
    connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining()));
    connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()),
        ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
    connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
        this, SLOT(UpdateWeapons())); // executed second
    connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
        this, SLOT(GoBack())); // executed third

    connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

    connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet()));
    connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer()));


    ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
    ui.pageScheme->setModel(ammoSchemeModel);
    ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);

    wBackground = NULL;
    if (config->isFrontendEffects()) {
       wBackground = new BGWidget(this);
       wBackground->setFixedSize(this->width(), this->height());
       wBackground->lower();
       wBackground->init();
       wBackground->startAnimation();
    }

    PagesStack.push(ID_PAGE_MAIN);
    GoBack();
}

#ifdef USE_XFIRE
void HWForm::updateXfire(void)
{
    if(hwnet)
    {
        xfire_setvalue(XFIRE_SERVER, !hwnet->getHost().compare("netserver.hedgewars.org:46631") ? "Official server" : hwnet->getHost().toAscii());
        switch(hwnet->getClientState())
        {
            case 1: // Connecting
            xfire_setvalue(XFIRE_STATUS, "Connecting");
            xfire_setvalue(XFIRE_NICKNAME, "-");
            xfire_setvalue(XFIRE_ROOM, "-");
            case 2: // In lobby
            xfire_setvalue(XFIRE_STATUS, "Online");
            xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
            xfire_setvalue(XFIRE_ROOM, "In game lobby");
            break;
            case 3: // In room
            xfire_setvalue(XFIRE_STATUS, "Online");
            xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
            xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (waiting for players)").toAscii());
            break;
            case 5: // In game
            xfire_setvalue(XFIRE_STATUS, "Online");
            xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
            xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (playing or spectating)").toAscii());
            break;
            default:
            break;
        }
    }
    else
    {
        xfire_setvalue(XFIRE_STATUS, "Offline");
        xfire_setvalue(XFIRE_NICKNAME, "-");
        xfire_setvalue(XFIRE_ROOM, "-");
        xfire_setvalue(XFIRE_SERVER, "-");
    }
    xfire_update();
}
#endif

void HWForm::onFrontendFullscreen(bool value)
{
  if (value)
    setWindowState(windowState() | Qt::WindowFullScreen);
  else {
    setWindowState(windowState() & !Qt::WindowFullScreen);
  }
}

void HWForm::CustomizePalettes()
{
    QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
    QPalette pal = palette();
    pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
    pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
    pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
    pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));

    for (int i = 0; i < allSBars.size(); ++i)
        allSBars.at(i)->setPalette(pal);
}

void HWForm::UpdateWeapons()
{
    QVector<QComboBox*> combos;
    combos.push_back(ui.pageOptions->WeaponsName);
    combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
    combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);

    QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();

    for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) {
        (*it)->clear();

        for(int i = 0; i < names.size(); ++i)
            (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i]));

        int pos = (*it)->findText("Default");
        if (pos != -1) {
            (*it)->setCurrentIndex(pos);
        }
    }
}

void HWForm::UpdateTeamsLists(const QStringList* editable_teams)
{
    QStringList teamslist;
    if(editable_teams) {
      teamslist =* editable_teams;
    } else {
      teamslist = config->GetTeamsList();
    }

    if(teamslist.empty()) {
        HWTeam defaultTeam("DefaultTeam");
        defaultTeam.SaveToFile();
        teamslist.push_back("DefaultTeam");
    }

    ui.pageOptions->CBTeamName->clear();
    ui.pageOptions->CBTeamName->addItems(teamslist);
}

void HWForm::GoToMain()
{
    GoToPage(ID_PAGE_MAIN);
}

void HWForm::GoToSinglePlayer()
{
    GoToPage(ID_PAGE_SINGLEPLAYER);
}

void HWForm::GoToTraining()
{
    GoToPage(ID_PAGE_TRAINING);
}

void HWForm::GoToSetup()
{
    GoToPage(ID_PAGE_SETUP);
}

void HWForm::GoToSelectNewWeapon()
{
    ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
    GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToSelectWeapon()
{
    ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
    GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToSelectWeaponSet(const QString & name)
{
    ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
    GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToInfo()
{
    GoToPage(ID_PAGE_INFO);
}

void HWForm::GoToMultiplayer()
{
    GoToPage(ID_PAGE_MULTIPLAYER);
}

void HWForm::GoToSaves()
{
    ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);

    GoToPage(ID_PAGE_DEMOS);
}

void HWForm::GoToDemos()
{
    ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo);

    GoToPage(ID_PAGE_DEMOS);
}

void HWForm::GoToNet()
{
    ui.pageNet->updateServersList();

    GoToPage(ID_PAGE_NET);
}

void HWForm::GoToNetType()
{
    GoToPage(ID_PAGE_NETTYPE);
}

void HWForm::GoToNetServer()
{
    GoToPage(ID_PAGE_NETSERVER);
}

void HWForm::GoToSchemes()
{
    GoToPage(ID_PAGE_SCHEME);
}

void HWForm::GoToAdmin()
{
    GoToPage(ID_PAGE_ADMIN);
}

void HWForm::OnPageShown(quint8 id, quint8 lastid)
{
#ifdef USE_XFIRE
    updateXfire();
#endif
    if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
        QStringList tmNames = config->GetTeamsList();
        TeamSelWidget* curTeamSelWidget;
        ui.pageOptions->BtnNewTeam->setVisible(false);
        ui.pageOptions->BtnEditTeam->setVisible(false);
        ui.pageOptions->BtnDeleteTeam->setVisible(false);
        ui.pageOptions->CBTeamName->setVisible(false);
        ui.pageOptions->LblNoEditTeam->setVisible(true);

        if(id == ID_PAGE_MULTIPLAYER) {
          curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
        } else {
          curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
        }

        QList<HWTeam> teamsList;
        for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) {
          HWTeam team(*it);
          team.LoadFromFile();
          teamsList.push_back(team);
        }

        if(lastid == ID_PAGE_SETUP) { // _TEAM
          if (editedTeam) {
            curTeamSelWidget->addTeam(*editedTeam);
          }
        } else if(lastid != ID_PAGE_GAMESTATS
                && lastid != ID_PAGE_INGAME
                && lastid != ID_PAGE_SCHEME
                && lastid != ID_PAGE_SELECTWEAPON) {
            curTeamSelWidget->resetPlayingTeams(teamsList);
        }
    } else
    if (id == ID_PAGE_GAMESTATS)
    {
        ui.pageGameStats->renderStats();
    }

    if(id == ID_PAGE_MAIN)
    {
        ui.pageOptions->BtnNewTeam->setVisible(true);
        ui.pageOptions->BtnEditTeam->setVisible(true);
        ui.pageOptions->BtnDeleteTeam->setVisible(true);
        ui.pageOptions->CBTeamName->setVisible(true);
        ui.pageOptions->LblNoEditTeam->setVisible(false);
    }

    // load and save ignore/friends lists
    if(lastid == ID_PAGE_NETGAME) // leaving a room
        ui.pageNetGame->pChatWidget->saveLists(ui.pageOptions->editNetNick->text());
    else if(lastid == ID_PAGE_ROOMSLIST) // leaving the lobby
        ui.pageRoomsList->chatWidget->saveLists(ui.pageOptions->editNetNick->text());

    if(id == ID_PAGE_NETGAME) // joining a room
        ui.pageNetGame->pChatWidget->loadLists(ui.pageOptions->editNetNick->text());
    else if(id == ID_PAGE_ROOMSLIST) // joining the lobby
        ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text());
}

void HWForm::GoToPage(quint8 id)
{
    quint8 lastid = ui.Pages->currentIndex();
    PagesStack.push(ui.Pages->currentIndex());
    OnPageShown(id, lastid);
    ui.Pages->setCurrentIndex(id);
}

void HWForm::GoBack()
{
    quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
    quint8 curid = ui.Pages->currentIndex();
    ui.Pages->setCurrentIndex(id);
    OnPageShown(id, curid);

    if (id == ID_PAGE_CONNECTING)
        GoBack();
    if (id == ID_PAGE_NETSERVER)
        GoBack();
    if ((!hwnet) && (id == ID_PAGE_ROOMSLIST))
        GoBack();

    if ((!hwnet) || (!hwnet->isInRoom()))
        if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME)
            GoBack();

    if (curid == ID_PAGE_ROOMSLIST) NetDisconnect();

    if (curid == ID_PAGE_SCHEME)
        ammoSchemeModel->Save();
}

void HWForm::btnExitPressed()
{
    eggTimer.start();
}

void HWForm::btnExitClicked()
{
    if (eggTimer.elapsed() < 3000){
#ifdef __APPLE__
                panel->showInstallController();
#endif
        close();
    }
        else
    {
        QPushButton * btn = findChild<QPushButton *>("imageButt");
        if (btn)
        {
            btn->setIcon(QIcon(":/res/bonus.png"));
        }
    }
}

void HWForm::IntermediateSetup()
{
    quint8 id=ui.Pages->currentIndex();
    TeamSelWidget* curTeamSelWidget;

    if(id == ID_PAGE_MULTIPLAYER) {
        curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
    } else {
        curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
    }

    QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams();
    QStringList tmnames;
    for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) {
        tmnames += it->TeamName;
    }
    UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring

    GoToPage(ID_PAGE_SETUP);
}

void HWForm::NewTeam()
{
    editedTeam = new HWTeam("unnamed");
    editedTeam->SetToPage(this);
    GoToPage(ID_PAGE_SETUP_TEAM);
}

void HWForm::EditTeam()
{
    editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
    editedTeam->LoadFromFile();
    editedTeam->SetToPage(this);
    GoToPage(ID_PAGE_SETUP_TEAM);
}

void HWForm::DeleteTeam()
{
    editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
    editedTeam->DeleteFile();

    // Remove from lists
    ui.pageOptions->CBTeamName->removeItem(ui.pageOptions->CBTeamName->currentIndex());
}

void HWForm::RandomNames()
{
    editedTeam->GetFromPage(this);
    namegen->TeamRandomNames(editedTeam,FALSE);
    editedTeam->SetToPage(this);
}

void HWForm::RandomName(const int &i)
{
    editedTeam->GetFromPage(this);
    namegen->TeamRandomName(editedTeam,i);
    editedTeam->SetToPage(this);
}

void HWForm::TeamSave()
{
    editedTeam->GetFromPage(this);
    editedTeam->SaveToFile();
    delete editedTeam;
    editedTeam=0;
    UpdateTeamsLists();
    GoBack();
}

void HWForm::TeamDiscard()
{
    delete editedTeam;
    editedTeam=0;
    GoBack();
}

void HWForm::SimpleGame()
{
    CreateGame(0, 0, *cDefaultAmmoStore);
    game->StartQuick();
}

void HWForm::PlayDemo()
{
    QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
    if (!curritem)
    {
        QMessageBox::critical(this,
                tr("Error"),
                tr("Please select record from the list above"),
                tr("OK"));
        return ;
    }
    CreateGame(0, 0, 0);
    game->PlayDemo(curritem->data(Qt::UserRole).toString());
}

void HWForm::NetConnectServer(const QString & host, quint16 port)
{
    _NetConnect(host, port, ui.pageOptions->editNetNick->text());
}

void HWForm::NetConnectOfficialServer()
{
    NetConnectServer("netserver.hedgewars.org", 46631);
}

void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick)
{
    if(hwnet) {
        hwnet->Disconnect();
        delete hwnet;
        hwnet=0;
    }

    ui.pageRoomsList->chatWidget->clear();

    hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget);

    GoToPage(ID_PAGE_CONNECTING);

    connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);

    connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
    connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected()));
    connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
    connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom()));
    connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
    connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));

// rooms list page stuff
    connect(hwnet, SIGNAL(roomsList(const QStringList&)),
        ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));
    connect(hwnet, SIGNAL(adminAccess(bool)),
        ui.pageRoomsList, SLOT(setAdmin(bool)));
    connect(hwnet, SIGNAL(adminAccess(bool)),
        ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool)));

    connect(hwnet, SIGNAL(serverMessage(const QString&)),
        ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&)));

    connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
        hwnet, SLOT(CreateRoom(const QString&)));
    connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
        hwnet, SLOT(JoinRoom(const QString&)));
//  connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
//      this, SLOT(NetGameMaster()));
//  connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
//      this, SLOT(NetGameSlave()));
    connect(ui.pageRoomsList, SIGNAL(askForRoomList()),
        hwnet, SLOT(askRoomsList()));

// room status stuff
    connect(hwnet, SIGNAL(roomMaster(bool)),
        this, SLOT(NetGameChangeStatus(bool)));

// net page stuff
    connect(hwnet, SIGNAL(chatStringFromNet(const QString&)),
        ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
    connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)),
        ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool)));
    connect(hwnet, SIGNAL(chatStringFromMe(const QString&)),
        ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
    connect(hwnet, SIGNAL(roomMaster(bool)),
        ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)));
    connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)),
        hwnet, SLOT(chatLineToNet(const QString&)));
    connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady()));
    connect(hwnet, SIGNAL(setMyReadyStatus(bool)),
        ui.pageNetGame, SLOT(setReadyStatus(bool)));

// chat widget actions
    connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)),
        hwnet, SLOT(kickPlayer(const QString&)));
    connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)),
        hwnet, SLOT(banPlayer(const QString&)));
    connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)),
        hwnet, SLOT(infoPlayer(const QString&)));
    connect(ui.pageNetGame->pChatWidget, SIGNAL(follow(const QString&)),
        hwnet, SLOT(followPlayer(const QString&)));
    connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)),
        hwnet, SLOT(kickPlayer(const QString&)));
    connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)),
        hwnet, SLOT(banPlayer(const QString&)));
    connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)),
        hwnet, SLOT(infoPlayer(const QString&)));
    connect(ui.pageRoomsList->chatWidget, SIGNAL(follow(const QString&)),
        hwnet, SLOT(followPlayer(const QString&)));

// chatting
    connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)),
        hwnet, SLOT(chatLineToLobby(const QString&)));
    connect(hwnet, SIGNAL(chatStringLobby(const QString&)),
        ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
    connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)),
        ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));

// nick list stuff
    connect(hwnet, SIGNAL(nickAdded(const QString&, bool)),
        ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&, bool)));
    connect(hwnet, SIGNAL(nickRemoved(const QString&)),
        ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&)));
    connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)),
        ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool)));
    connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)),
        ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)));

// teams selecting stuff
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)),
        hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)),
        hwnet, SLOT(onTeamColorChanged(const HWTeam&)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
    connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&)));
    connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
        ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
    connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
        ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));

// admin stuff
    connect(hwnet, SIGNAL(serverMessageNew(const QString&)), ui.pageAdmin, SLOT(serverMessageNew(const QString &)));
    connect(hwnet, SIGNAL(serverMessageOld(const QString&)), ui.pageAdmin, SLOT(serverMessageOld(const QString &)));
    connect(hwnet, SIGNAL(latestProtocolVar(int)), ui.pageAdmin, SLOT(protocol(int)));
    connect(ui.pageAdmin, SIGNAL(setServerMessageNew(const QString&)), hwnet, SLOT(setServerMessageNew(const QString &)));
    connect(ui.pageAdmin, SIGNAL(setServerMessageOld(const QString&)), hwnet, SLOT(setServerMessageOld(const QString &)));
    connect(ui.pageAdmin, SIGNAL(setProtocol(int)), hwnet, SLOT(setLatestProtocolVar(int)));
    connect(ui.pageAdmin, SIGNAL(askServerVars()), hwnet, SLOT(askServerVars()));
    connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache()));

// disconnect
    connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection);

    hwnet->Connect(hostName, port, nick);
}

void HWForm::NetConnect()
{
    HWHostPortDialog * hpd = new HWHostPortDialog(this);
    hpd->leHost->setText(*netHost);
    hpd->sbPort->setValue(netPort);

    if (hpd->exec() == QDialog::Accepted)
    {
        config->SaveOptions();
        delete netHost;
        netHost = new QString(hpd->leHost->text());
        netPort = hpd->sbPort->value();
        NetConnectServer(*netHost, netPort);
    }
}

void HWForm::NetStartServer()
{
    config->SaveOptions();

    pnetserver = new HWNetServer;
    if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value()))
    {
        QMessageBox::critical(0, tr("Error"),
                tr("Unable to start the server"));
        delete pnetserver;
        pnetserver = 0;
        return;
    }

    QTimer::singleShot(250, this, SLOT(AsyncNetServerStart()));

    pRegisterServer = new HWNetUdpServer(0,
            ui.pageNetServer->leServerDescr->text(),
            ui.pageNetServer->sbPort->value());
}

void HWForm::AsyncNetServerStart()
{
    NetConnectServer("localhost", pnetserver->getRunningPort());
}

void HWForm::NetDisconnect()
{
    //qDebug("NetDisconnect");
    if(hwnet) {
        hwnet->Disconnect();
        delete hwnet;
        hwnet = 0;
    }
    if(pnetserver) {
        if (pRegisterServer)
        {
            pRegisterServer->unregister();
            pRegisterServer = 0;
        }

        pnetserver->StopServer();
        delete pnetserver;
        pnetserver = 0;
    }
}

void HWForm::ForcedDisconnect()
{
    if(pnetserver) return; // we have server - let it care of all things
    if (hwnet) {
        hwnet->deleteLater();
        hwnet = 0;
        QMessageBox::warning(this, QMessageBox::tr("Network"),
                QMessageBox::tr("Connection to server is lost"));

    }
    if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack();
}

void HWForm::NetConnected()
{
    GoToPage(ID_PAGE_ROOMSLIST);
}

void HWForm::NetGameEnter()
{
    ui.pageNetGame->pChatWidget->clear();
    GoToPage(ID_PAGE_NETGAME);
}

void HWForm::AddNetTeam(const HWTeam& team)
{
    ui.pageNetGame->pNetTeamsWidget->addTeam(team);
}

void HWForm::StartMPGame()
{
    QString ammo;
    ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData(
        ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex()
        ).toString();

    CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo);

    game->StartLocal();
}

void HWForm::GameStateChanged(GameState gameState)
{
    switch(gameState) {
        case gsStarted: {
            Music(false);
            if (wBackground) wBackground->stopAnimation();
            GoToPage(ID_PAGE_INGAME);
            ui.pageGameStats->clear();
            if (pRegisterServer)
            {
                pRegisterServer->unregister();
                pRegisterServer = 0;
            }
            //setVisible(false);
            setFocusPolicy(Qt::NoFocus);
            break;
        }
        case gsFinished: {
            //setVisible(true);
            setFocusPolicy(Qt::StrongFocus);
            GoBack();
            Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
            if (wBackground) wBackground->startAnimation();
            GoToPage(ID_PAGE_GAMESTATS);
            if (hwnet) hwnet->gameFinished();
            break;
        }
        default: {
            //setVisible(true);
            setFocusPolicy(Qt::StrongFocus);
            quint8 id = ui.Pages->currentIndex();
            if (id == ID_PAGE_INGAME) {
                GoBack();
                Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
                if (wBackground) wBackground->startAnimation();
                if (hwnet) hwnet->gameFinished();
            }
        };
    }
}

void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo)
{
    game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
    connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
    connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &)));
    connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
    connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));
}

void HWForm::ShowErrorMessage(const QString & msg)
{
    QMessageBox::warning(this,
            "Hedgewars",
            msg);
}

void HWForm::GetRecord(bool isDemo, const QByteArray & record)
{
    QString filename;
    QByteArray demo = record;
    QString recordFileName =
            config->appendDateTimeToRecordName() ?
                QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") :
                "LastRound";

    if (isDemo)
    {
        demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
        demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
        demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD"));
        filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + "." + *cProtoVer + ".hwd";
    } else
    {
        demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS"));
        demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS"));
        filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + "." + *cProtoVer + ".hws";
    }


    QFile demofile(filename);
    if (!demofile.open(QIODevice::WriteOnly))
    {
        ShowErrorMessage(tr("Cannot save record to file %1").arg(filename));
        return ;
    }
    demofile.write(demo.constData(), demo.size());
    demofile.close();
}

void HWForm::StartTraining()
{
    CreateGame(0, 0, 0);

    game->StartTraining(ui.pageTraining->CBSelect->currentText());
}

void HWForm::CreateNetGame()
{
    QString ammo;
    ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData(
            ui.pageNetGame->pGameCFG->WeaponsName->currentIndex()
            ).toString();

    CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo);

    connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &)));
    connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &)));
    connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &)));
    connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
    connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)));

    game->StartNet();
}

void HWForm::closeEvent(QCloseEvent *event)
{
#ifdef USE_XFIRE
    xfire_free();
#endif
    config->SaveOptions();
    event->accept();
}

void HWForm::Music(bool checked)
{
    if (checked)
        sdli.StartMusic();
    else
        sdli.StopMusic();
}

void HWForm::NetGameChangeStatus(bool isMaster)
{
    if (isMaster)
        NetGameMaster();
    else
        NetGameSlave();
}

void HWForm::NetGameMaster()
{
    ui.pageNetGame->setMasterMode(true);
    ui.pageNetGame->restrictJoins->setChecked(false);
    ui.pageNetGame->restrictTeamAdds->setChecked(false);
    ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel);
    ui.pageNetGame->pGameCFG->setEnabled(true);
    ui.pageNetGame->pNetTeamsWidget->setInteractivity(true);

    if (hwnet)
    {
        // disconnect connections first to ensure their inexistance and not to connect twice
        ui.pageNetGame->BtnStart->disconnect(hwnet);
        ui.pageNetGame->restrictJoins->disconnect(hwnet);
        ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
        connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
        connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
        connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
        connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),
                SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)),
                ui.pageNetGame->pGameCFG,
                SLOT(resendSchemeData())
                );
    }
}

void HWForm::NetGameSlave()
{
    ui.pageNetGame->pGameCFG->setEnabled(false);
    ui.pageNetGame->pNetTeamsWidget->setInteractivity(false);

    if (hwnet)
    {
        NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet);
        connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &)));
        ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo);

        ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet);
        connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)),
                this, SLOT(selectFirstNetScheme()));
    }

    ui.pageNetGame->setMasterMode(false);
}

void HWForm::selectFirstNetScheme()
{
    ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);
}

void HWForm::NetLeftRoom()
{
    if (ui.Pages->currentIndex() == ID_PAGE_NETGAME)
        GoBack();
    else
        qWarning("Left room while not in room");
}

void HWForm::resizeEvent(QResizeEvent * event)
{
    int w = event->size().width();
    int h = event->size().height();
    if (wBackground) {
        wBackground->setFixedSize(w, h);
        wBackground->move(0, 0);
    }
}