gameServer/ServerCore.hs
author nemo
Sun, 23 May 2010 23:51:54 +0000
changeset 3480 c4c3f3512404
parent 3458 11cd56019f00
child 3500 af8390d807d6
permissions -rw-r--r--
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.

module ServerCore where

import Network
import Control.Concurrent
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState


timerLoop :: Int -> Chan CoreMessage -> IO()
timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan


reactCmd :: [String] -> StateT ServerState IO ()
reactCmd cmd = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
    forM_ actions processAction

mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
    si <- gets serverInfo
    r <- liftIO $ readChan $ coreChan si

    case r of
        Accept ci -> do
            processAction (AddClient ci)
            return ()

        ClientMessage (ci, cmd) -> do
            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
            modify (\as -> as{clientIndex = Just ci})
            --if clID `IntMap.member` clients then
            reactCmd cmd
            return ()
                --else
                --do
                --debugM "Clients" "Message from dead client"
                --return (serverInfo, rnc)

        ClientAccountInfo (clID, info) -> do
            --if clID `IntMap.member` clients then
            processAction (ProcessAccountInfo info)
            return ()
                --else
                --do
                --debugM "Clients" "Got info for dead client"
                --return (serverInfo, rnc)

        TimerAction tick ->
            return ()
            --liftM snd $
            --    foldM processAction (0, serverInfo, rnc) $
            --        PingAll : [StatsAction | even tick]

        FreeClient ci -> do
            rnc <- gets roomsClients
            liftIO $ removeClient rnc ci


startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)

    forkIO $
        acceptLoop
            serverSocket
            (coreChan serverInfo)

    return ()

    forkIO $ timerLoop 0 $ coreChan serverInfo

    startDBConnection serverInfo

    rnc <- newRoomsAndClients newRoom

    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo rnc)

    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"